Space Marine 2 is the highly anticipated sequel to the beloved Warhammer 40,000: Space Marine. The game promises to deliver an intense and action-packed experience, with players taking control of a Space Marine and battling hordes of enemies. One of the most important aspects of the game is choosing the right class for your character. There are three classes to choose from: the Assault Marine, the Devastator Marine, and the Tactical Marine. Each class has its own unique strengths and weaknesses, so it’s important to choose the one that best suits your playstyle.
The Assault Marine is a close-quarters combat specialist. They are equipped with jump packs, which allow them to close the distance with enemies quickly. Assault Marines are also armed with shotguns, which are devastating at close range. However, they are not as well-suited for long-range combat. The Devastator Marine is a heavy weapons specialist. They are equipped with rocket launchers and heavy bolters, which can deal massive damage to enemies. However, they are not as mobile as Assault Marines, and they are more vulnerable to close-quarters combat.
The Tactical Marine is a versatile all-rounder. They are equipped with bolters, which are effective at both short and long range. Tactical Marines also have access to a variety of grenades, which can be used to deal with different types of enemies. However, they are not as specialized as Assault Marines or Devastator Marines, so they may not be as effective in certain situations. Ultimately, the best class for you in Space Marine 2 depends on your playstyle. If you prefer close-quarters combat, then the Assault Marine is a good choice. If you prefer long-range combat, then the Devastator Marine is a good choice. And if you want a versatile all-rounder, then the Tactical Marine is a good choice.
Assault: Swift and Deadly Close-Range Specialists
Assaults specialize in close-range combat, excelling at swiftly eliminating enemies with their shotguns and melee weapons. They are equipped with jump packs that grant them unmatched mobility on the battlefield. For a moment of inspiration, check out the awe-inspiring Space Marine 2: Assault Gameplay Trailer.
Strengths:
- Unrivaled mobility with jump packs, allowing for rapid repositioning and surprise attacks.
- Devastating shotguns that excel in close-quarters combat, decimating enemies at short range.
- Powerful melee capabilities, utilizing chainswords and thunder hammers for brutal close-combat engagements.
- High survivability due to their durable armor and jump pack’s evasive capabilities.
Weaknesses:
- Vulnerable at long-range, lacking effective weapons for engaging distant targets.
- Limited ammo capacity for shotguns, requiring frequent reloading.
- Susceptible to focused fire from multiple enemies due to their close-range specialization.
- Reliance on jump packs for mobility, which can be disabled or compromised.
Strengths | Weaknesses |
---|---|
Unrivaled mobility | Vulnerable at long-range |
Devastating shotguns | Limited ammo capacity |
Powerful melee capabilities | Susceptible to focused fire |
High survivability | Reliance on jump packs |
Tactical: Versatile and Adaptable Mid-Range Fighters
Tactical Marines are the backbone of any Space Marine force, offering a versatile blend of ranged and melee capabilities that make them formidable in a wide range of combat situations. They excel in mid-range engagements, where their Bolters can unleash devastating залпы of fire.
Sergeant: Leader and Inspiration
The Sergeant is the squad leader, responsible for issuing orders and coordinating the actions of his men. He is a veteran warrior with enhanced combat skills and the ability to inspire his comrades. The Sergeant can also call down orbital support, such as missile strikes or air support, to bolster the squad’s firepower.
Heavy Weapons: Devastating Firepower
Tactical Marines can be equipped with a variety of heavy weapons to provide specialized firepower support. These include Missile Launchers, Plasma Cannons, and Flamers, which can unleash devastating effects on enemy vehicles, infantry, or fortifications.
Heavy Weapon | Role |
---|---|
Missile Launcher | Anti-vehicle and heavy infantry |
Plasma Cannon | High-power, anti-armor |
Flamer | Anti-infantry and bunker clearing |
Mobility and Adaptability
Tactical Marines are equipped with Jump Packs, allowing them to rapidly deploy and maneuver across the battlefield. This mobility allows them to outflank the enemy, secure objectives, or provide support to other units.
Intercessor: Balanced and Dependable All-Rounders
Intercessors form the backbone of any Space Marine army, offering a versatile and balanced combination of firepower, durability, and mobility. They are equipped with the Bolt Rifle, a potent and reliable weapon effective at both short and medium ranges. Additionally, they carry Frag Grenades, ideal for clearing bunkers or engaging enemies in close combat, and Krak Grenades, specifically designed to penetrate armor.
Intercessors excel at holding objectives and providing a steady stream of accurate fire support. Their high Toughness and Save characteristics make them resilient against enemy fire, while their Movement speed allows them to react to shifting battlelines and engage multiple targets. This balanced approach makes Intercessors a dependable choice in any situation.
Weaponry and Abilities
Intercessors’ core armament consists of the following:
Weapon | Range | Strength | Ap |
---|---|---|---|
Bolt Rifle | 24″ | 4 | -1 |
Frag Grenades | 6″ | 4 | – |
Krak Grenades | 6″ | 6 | -2 |
In addition to their weaponry, Intercessors also possess several useful abilities:
- And They Shall Know No Fear: As with all Space Marines, Intercessors are immune to the effects of Morale, making them steadfast in even the most perilous battles.
- Chapter Tactics: Depending on the Chapter they belong to, Intercessors gain access to unique abilities and bonuses that can enhance their combat effectiveness.
- Combat Squads: Intercessor squads can be divided into Combat Squads of 5 models, providing additional tactical flexibility and mobility.
Devastator: Heavy-Hitting Support Specialists
Devastators are the backbone of Space Marine fire support. They excel at delivering devastating firepower from a distance, providing a critical advantage against hordes of enemies or heavily armored foes.
Weaponry
Devastators are equipped with a wide range of heavy weapons, including:
- Las cannons: Long-range anti-tank weapons that deal massive damage to vehicles.
- Heavy bolters: Rapid-firing guns that tear through infantry with ease.
- Missile launchers: Versatile weapons that can fire a variety of missiles, including anti-personnel and anti-air rounds.
- Plasma cannons: Overcharged weapons that deal devastating damage at close range.
Abilities
In addition to their heavy weaponry, Devastators have several unique abilities that enhance their combat effectiveness:
- Devastator Doctrine: Grants a bonus to damage against targets with Toughness 7 or higher.
- Heavy Weapons: Allows Devastators to fire their heavy weapons without penalty while moving.
- Tactical Discipline: Increases the accuracy and rate of fire of nearby Space Marines.
Due to their heavy weaponry and abilities, Devastators are ideally suited for:
- Providing fire support from a distance.
- Taking out heavily armored vehicles.
- Suppressing enemy infantry.
- Maintaining fire superiority in open terrain.
Hellblaster: Devastating Plasma Firepower
The Hellblaster is a versatile Space Marine unit that specializes in anti-tank and elite infantry elimination. Their weapons, the plasma incinerator and inferno pistol, deal high-energy plasma damage that can melt through heavy armor and vaporize even the most formidable foes.
Plasma Incinerator:
The Hellblaster’s primary weapon is the plasma incinerator, a heavy plasma weapon that unleashes bolts of superheated plasma. Its high strength, armor penetration, and damage output make it devastating against heavily armored vehicles and tough infantry alike.
Inferno Pistol:
The inferno pistol serves as a backup weapon for the Hellblaster. While it packs less power than the plasma incinerator, the inferno pistol can still inflict significant damage with its plasma rounds. It provides a versatile range of options in close-range combat or when the primary weapon is overheated.
Adaptive Physiology:
Hellblasters possess the adaptive physiology inherent to all Space Marines, enabling them to withstand harsh environments and survive conditions that would be lethal to ordinary humans. This trait enhances their resilience in battle and allows them to operate effectively in a wide range of combat situations.
Doctrines and Enhancements:
The Hellblaster can benefit from a variety of doctrines and enhancements that improve their combat capabilities. The “Devastator Doctrine” increases their plasma weapon’s strength, while the “Sternguard Doctrine” grants them improved accuracy. Enhancements such as the “Bulwark of the Emperor” and “Rites of War” provide additional defensive capabilities and offensive potential.
Strengths:
- Excellent anti-tank and elite infantry elimination capabilities
- Versatile weapon options for various combat scenarios
- Adaptive physiology for enhanced resilience
- Access to beneficial doctrines and enhancements
Weaknesses:
- Plasma weapons require careful management to avoid overheating
- Limited mobility compared to other Space Marine units
- Vulnerable to close-range attacks
Inceptor: Aerial Assault and Suppression
Inceptors are aerial heavy hitters of the Space Marines, capable of unleashing a devastating strike on enemy positions from above. Armed with twin plasma pistols and a pair of plasma guns mounted on jump packs, they combine potent firepower with exceptional mobility.
Aerial Dominance
Inceptors excel at gaining and maintaining aerial superiority. Their jump packs allow them to soar high into the sky, granting them a bird’s-eye view of the battlefield. From their elevated vantage point, they can execute precision strikes on enemy formations, devastating ground vehicles, and suppressing enemy units with their blazing plasma fire.
Suppressive Firepower
Inceptors’ dual plasma pistols and plasma guns provide them with unparalleled suppressive capabilities. Each plasma bolt unleashes a torrent of superheated plasma, capable of piercing armor and incinerating infantry. This relentless barrage forces the enemy to take cover or face annihilation.
Squad Compositions
Inceptor squads are typically organized into five-man units. The squad leader is equipped with a power fist, a plasma pistol, and a plasma gun. The remaining four Inceptors are armed with twin plasma pistols and plasma guns.
Inceptor Squad Composition
Inceptor Leader | Inceptor |
---|---|
Power fist, plasma pistol, plasma gun | Twin plasma pistols, plasma gun |
Suppressor: Pinning Down the Enemy
The Suppressor is a versatile heavy infantry unit in Space Marine 2. Equipped with a powerful plasma gun and suppression grenades, this class excels at controlling the battlefield and disrupting enemy movements.
Plasma Gun
The plasma gun is the Suppressor’s primary weapon, capable of unleashing devastating bursts of plasma energy. Its high accuracy and rate of fire make it ideal for suppressing enemy positions and eliminating heavily armored targets.
Suppression Grenades
Suppression grenades are the Suppressor’s signature tool, enabling it to create areas of denial and pin down enemy units. These grenades emit a powerful electromagnetic pulse that disables enemy shields and weapons, leaving them vulnerable to attack.
Wargear:
Weapon | Ability |
---|---|
Plasma Gun | Unleashes devastating bursts of plasma energy |
Suppression Grenades | Disables enemy shields and weapons in an area of effect |
Power Fist | Provides melee combat capabilities |
Frag Grenades | Provides anti-infantry capabilities |
Abilities:
suppressive fire: unleash a sustained barrage of plasma fire that pins enemies in place.
grenade barrage: launch a barrage of suppression grenades to create a large area of denial.
power fist: engage enemies in close combat with a powerful melee attack.
Reiver: Stealthy and Agile Infiltrators
The Reivers are Space Marines who specialize in stealth and infiltration, operating behind enemy lines to sabotage, assassinate, and disrupt the enemy’s operations. They are equipped with advanced combat gear and weaponry, including:
- Grappling Hooks: Allow them to scale walls and buildings with ease.
- Combat Blades: Silent and deadly for close-quarters combat.
- Carbine Rifles: Suppressed for stealthy engagements.
- Frag Grenades: For maximum area damage.
- Krak Grenades: For penetrating armor and fortifications.
- Infiltrator Bolt Carbines: With silencers for stealthy long-range engagements.
- Heavy Bolt Pistols: For close-range firepower.
- Power Swords: For slicing through enemy defenses.
- Storm Shield: For enhanced protection in melee combat.
The Reivers’ unique abilities and gear make them an invaluable asset to any Space Marine force, allowing them to infiltrate enemy territory, eliminate key targets, and disrupt the enemy’s plans with unmatched stealth and efficiency. They are the ultimate infiltrators, operating in the shadows to sow chaos and destruction among their enemies.
Aggressor: Brutal Shock Troops
Aggressors are towering behemoths clad in gleaming Terminator armor, wielding a devastating array of heavy weapons. Their primary role is to obliterate enemy fortifications and break stubborn enemy lines. They are the epitome of Space Marine shock troopers, capable of unleashing a torrent of firepower that can shatter even the most heavily defended positions.
Here is a breakdown of the Aggressor’s abilities:
Ability | Effect |
---|---|
Boltstorm Gauntlets | Twin-linked bolt guns that can unleash a devastating hail of bolts at close range. |
Flamer | A powerful flamethrower that can incinerate entire squads of enemies. |
Fragstorm Grenade Launcher | A grenade launcher that fires fragmentation grenades, dealing devastating damage to a wider area. |
Krak Missile Launcher | A powerful missile launcher that can penetrate heavy armor or destroy enemy vehicles. |
Heavy Flamer | A long-range flamethrower that can devastate enemy infantry formations. |
Multi-melta | A potent anti-tank weapon that can melt through even the toughest enemy vehicles. |
Plasma Incinerator | An experimental weapon that unleashes a searing beam of plasma, annihilating enemy infantry. |
Volkite Culverin | A long-range energy weapon that can penetrate heavy armor and inflict devastating damage. |
Vulcan Megabolter | A massive minigun that unleashes a relentless stream of heavy bolts. |
Space Marine 2 Best Class
In Space Marine 2, there are three distinct classes to choose from: Vanguard, Assault, and Tactical. Each class has its unique abilities, playstyles, and roles on the battlefield. Choosing the best class ultimately depends on your individual preferences and team composition.
The Vanguard class excels in close-quarters combat, utilizing shotguns and chain swords. Vanguard is highly mobile, can close the distance quickly, and deal massive melee damage. It’s suitable for players who enjoy a more aggressive, hands-on approach.
The Assault class is a balanced option, offering a mix of ranged and melee capabilities. Assault utilizes bolters and plasma guns, as well as jump packs for increased mobility. It’s versatile, can handle various situations, and is a reliable choice for all-rounders.
The Tactical class is a ranged specialist, proficient with sniper rifles and heavy weapons. Tactical is ideal for providing long-range support, eliminating targets from afar, and holding objectives. It’s suited for players who prefer a more strategic, ranged-focused playstyle.
People Also Ask About Space Marine 2 Best Class
What is the best class for solo play?
Vanguard is generally considered the best class for solo play due to its high damage output and mobility.
What class has the best crowd control abilities?
Vanguard’s chain sword and shotgun excel at crowd control, allowing for efficient clearing of groups of enemies.
Which class is the most versatile?
Assault is the most versatile class, offering a balance of ranged and melee capabilities, as well as increased mobility.