In Clash Royale, finding the best 2v2 deck can be a daunting task since there are many card combinations to choose from. However, there are a few decks that stand out from the rest and can give you a significant advantage in battle. In this article, we will introduce the best 2v2 clash royale deck that will help you dominate the arena.
This deck consists of Miner, Princess, Goblin Barrel, and Rocket. Miner and Goblin Barrel are excellent cards for applying pressure on your opponents’ towers. Miner can be used to chip away at towers while also distracting enemy units. Goblin Barrel is a powerful card that can deal significant damage if it connects with a tower. Princess is a versatile card that can both defend and deal damage. She can take out air troops and provide support for your other units. Rocket is a powerful spell that can be used to take out enemy towers or support your own troops.
This deck is well-balanced and can be used to counter a variety of different decks. It is also a relatively easy deck to play, making it a great choice for both new and experienced players. If you are looking for a deck that will help you win in Clash Royale 2v2, then this is the deck for you.
Unstoppable Ice Wizard and Miner Combo
The Ice Wizard and Miner combo is a classic Clash Royale strategy that remains formidable in the current meta. This combination relies on the Ice Wizard’s ability to slow down enemy troops and the Miner’s ability to chip away at towers and support troops.
The Ice Wizard, with its long range and slowing effect, can effectively control the battlefield. It can slow down swarms of troops, such as Barbarians or Minion Hordes, making them easier to deal with. The Miner, on the other hand, is a versatile card that can be used for chip damage, distraction, and even defense. Its ability to burrow underground allows it to bypass enemy defenses and reach the tower directly.
When combined, the Ice Wizard and Miner can create an unstoppable force. The Ice Wizard can slow down enemy troops, making them vulnerable to the Miner’s attacks. The Miner can also take advantage of the slowed-down troops to chip away at the tower or support the Ice Wizard in defense. This synergy makes the Ice Wizard and Miner combo one of the most effective and versatile combinations in Clash Royale.
Deck Composition
Card | Count |
---|---|
Ice Wizard | 1 |
Miner | 1 |
Valkyrie | 1 |
Cannon Cart | 1 |
Fireball | 1 |
Arrows | 1 |
Goblin Barrel | 1 |
Zap | 1 |
Elite Barbarians and Wall Breakers: A Demolishing Duo
The Elite Barbarians and Wall Breakers form a formidable combination in Clash Royale. Here’s how they work together:
Elite Barbarians
The Elite Barbarians are two fast, powerful melee units that deal massive damage. They are especially effective against buildings and troops with high hitpoints.
Wall Breakers
Wall Breakers are relatively cheap units that target buildings. They have low hitpoints but a unique ability to instantly destroy any wall they come into contact with. This makes them a potent threat to enemy defenses.
Synergy
When paired together, Elite Barbarians and Wall Breakers become an unstoppable force. The Wall Breakers clear a path for the Elite Barbarians, allowing them to reach enemy structures quickly and easily. Once the Elite Barbarians are inside, they can quickly demolish towers and other buildings.
Unit | Cost | Hitpoints | Damage | Speed |
---|---|---|---|---|
Elite Barbarian | 6 Elixir | 1,200 | 200 | Very Fast |
Wall Breaker | 2 Elixir | 300 | 80 | Very Fast |
Elixir Golem and Night Witch: A Tanky Force
The Elixir Golem is a formidable card in Clash Royale, spawning smaller Golemites upon its destruction. Pairing it with the Night Witch creates a potent combo. The Night Witch spawns Bats continuously, providing air support and distracting enemy defenses. This combination forms a formidable tanky force that can overwhelm opponents if not dealt with swiftly.
The Elixir Golem can soak up immense damage, giving the Night Witch ample time to unleash her Bats. The Bats target air units, effectively neutralizing enemy air attacks. Furthermore, the Night Witch’s Death Spawn ability generates an additional burst of Bats upon her demise, providing continued support even after she’s taken out.
This deck’s viability is attributed to its synergy and versatility. The Elixir Golem and Night Witch complement each other perfectly, providing both ground and air control. They can also adapt to various playstyles, whether it’s defending against a push or executing a powerful counterattack.
Let’s break down the individual components of this combo:
Card | Role |
---|---|
Elixir Golem | Tank, Golem Spawn |
Night Witch | Air Support, Distraction |
Goblin Barrel and Mirror: A Surprising Surprise
The Goblin Barrel and Mirror combination is an unexpected and formidable strategy in Clash Royale. The Goblin Barrel, a popular card that deploys three Goblins directly into the opponent’s territory, is often used to inflict quick damage to towers or support a push. When combined with the Mirror, which duplicates the last card played, the Goblin Barrel becomes even more potent.
The Mirror allows players to deploy a second Goblin Barrel immediately after the first, doubling the damage output and creating a situation where the opponent must deal with two waves of Goblins simultaneously. This surprise element can overwhelm defenses and lead to devastating tower damage.
To maximize the effectiveness of this combination, it’s recommended to pair it with cards that provide additional support. For example, a Valkyrie or Knight can tank for the Goblins, while a Fireball or Zap can clear out enemy swarms or defensive buildings. Additionally, the ability to Mirror a Goblin Barrel also allows players to quickly counter enemy defensive structures like the Goblin Hut or Tombstone.
Pros and Cons of the Goblin Barrel and Mirror Combination
Pros | Cons |
---|---|
– High damage output – Surprise element – Can counter defensive structures |
– Requires precise timing – Can be countered by splash damage cards like the Wizard or Baby Dragon – Vulnerable to defensive buildings like Cannon or Tesla |
Hog Rider and Earthquake: A Crumbling Strategy
The Hog Rider, a formidable troop in Clash Royale, excels at swiftly penetrating enemy defenses with its relentless charge. Pairing the Hog Rider with the Earthquake spell creates a devastating combination that can crumble even the sturdiest fortresses.
1. Earthquake: The Ground Shaker
Earthquake is a devastating spell that deals area damage, damaging all enemy units within its radius. This potent ability makes it an ideal complement to the Hog Rider, as it can eliminate pesky defenses like Goblin Gangs and Archers with ease.
2. Hog Rider: The Rampaging Raider
As its name suggests, the Hog Rider is a fierce warrior that charges on the back of a burly hog. Its high movement speed and devastating impact damage make it a formidable threat to towers and squishy troops alike.
3. Support Troops: The Wingmen
To support the Hog Rider and Earthquake combo, consider using troops like Valkyrie or Musketeer, which can provide both defense and damage output. Moreover, cards like Fireball or Zap can be used to neutralize enemy swarm cards or stun enemy defensive buildings.
4. Strategy: The Art of the Rampage
To execute this strategy effectively, deploy the Hog Rider behind your King’s Tower and follow it with an Earthquake spell after it crosses the bridge. This will clear out enemy defenses and allow the Hog Rider to freely assault the tower. Repeat this process and support the Hog Rider with the necessary troops to maximize its impact.
5. Counters and Weaknesses
This strategy is particularly effective against decks with weak defensive buildings or low-cost swarm cards. However, it can be susceptible to high-damage spells like Fireball and Rocket, as well as troops with high hitpoints like the Giant or Pekka. In such cases, it is crucial to adjust your strategy and support the Hog Rider with additional spells or defensive units.
Balloon and Lumberjack: A Soaring Terror
The Balloon, a formidable aerial unit, and the Lumberjack, a fast-paced melee fighter, form a devastating 2v2 combination that can overwhelm opponents. The Balloon’s slow movement and high damage make it an excellent target for the Lumberjack’s Rage ability, which amplifies its speed and attack power.
The Balloon’s Demolishing Power
The Balloon, with its 1300 hitpoints and 250 damage per hit, is a force to be reckoned with. Its slow speed makes it vulnerable to anti-air defenses, but combining it with the Lumberjack can mitigate this weakness.
The Lumberjack’s Rage-Inducing Support
The Lumberjack, a swift melee fighter with 1200 hitpoints, is the key to unleashing the Balloon’s full potential. His Rage ability, triggered by three consecutive hits, increases attack speed and damage by 35% in an area around him. This boost empowers the Balloon, allowing it to tear through enemy defenses with ease.
Synergistic Tactics for Domination
The success of this 2v2 deck lies in the perfect timing and positioning. The Lumberjack should be deployed in front of the Balloon, soaking up damage and activating his Rage ability. The Balloon, shielded by the Lumberjack, can then reach enemy towers undisturbed and inflict maximum damage.
Card | Cost | Hitpoints | Damage |
---|---|---|---|
Balloon | 5 | 1300 | 250 |
Lumberjack | 4 | 1200 | 130 |
Prince and Dark Prince: A Royal Charge
The Prince and Dark Prince, two fierce warriors from the Royal Arena, make a formidable duo in any 2v2 battle. Their relentless charges and devastating attacks can quickly overwhelm opponents, making them a nightmare to defend against.
Prince: The Royal Charger
The Prince is a powerful melee troop with a devastating charge ability. His high damage and hitpoints make him a potent offensive threat, capable of taking out enemy units quickly.
Strengths
- High damage
- Powerful charge ability
- Good hitpoints
Weaknesses
- Slow movement speed
- Vulnerable to splash damage
- Can be kited by ranged units
Dark Prince: The Shadowy Avenger
The Dark Prince, a shadowy counterpart to his royal cousin, combines speed and stealth with deadly efficiency. His charge ability grants him a brief burst of speed, allowing him to quickly reach enemy units and deal devastating damage with his piercing attack.
Strengths
- Fast movement speed
- Charge ability grants burst of speed
- Piercing attack can hit multiple enemies
Weaknesses
- Lower damage than the Prince
- Vulnerable to ranged units
- Can be distracted by buildings
Role in 2v2
In a 2v2 battle, the Prince and Dark Prince can play a variety of roles:
Offensive Duo
Together, the Prince and Dark Prince can form a devastating offensive force. The Prince’s high damage and charge ability can quickly take out enemy defenses, while the Dark Prince’s speed and piercing attack can follow up and clean up any remaining units.
Defender
The Dark Prince’s speed and piercing attack make him a great defender against enemy pushes. He can quickly reach enemy units, disrupting their formations and dealing consistent damage.
Support
The Prince’s charge ability can be used to support teammates or break through enemy defenses. His high hitpoints also make him a good distraction for enemy troops, allowing your partner to deal damage to enemy towers or units.
Strategy
Deck | Description |
---|---|
|
This deck combines the offensive power of the Prince and Dark Prince with the defensive capabilities of the Valkyrie and X-Bow. Zap and Goblins provide support and cycle, while Fireball and Poison can take out enemy defenses or support offensive pushes. |
Golem and Baby Dragon: A Heavy Assault
This deck combines the immense power of the Golem with the aerial support of the Baby Dragon, creating a formidable duo that can crush towers with relentless pressure.
Card Breakdown:
Golem: A massive tank that absorbs heavy damage, drawing enemy defenses onto it.
Baby Dragon: A versatile air-to-air and air-to-ground unit that provides consistent splash damage.
Zap: A quick and cheap spell that stuns enemy troops and resets Inferno Towers.
Lightning: A powerful spell that targets multiple enemies, eliminating support units and high-cost troops.
Night Witch: A troop that spawns Bats, providing a swarm of air support and additional tanking.
Hunter: A long-range attacker that excels at targeting and eliminating air troops.
Tornado: A spell that pulls enemy units together, disrupting their movements and creating opportunities for damage.
Strategic Play:
Start by placing the Golem in the back of the arena. As it advances, support it with the Baby Dragon and Night Witch. Use Zap to stun enemy defenses and Lightning to take out support troops. The Hunter can be used to neutralize air threats, while the Tornado can disrupt enemy formations.
Avoiding Counters:
Be cautious of buildings like the Inferno Tower and the X-Bow, which can quickly melt down the Golem. Consider using Lightning or Tornado to neutralize them. Also, watch out for swarms of bats or skeletons, as they can overwhelm the Baby Dragon. Use Zap or Lightning to clear them out.
Example Matchup: Golem vs. Giant
Deck 1: Golem | Deck 2: Giant |
---|---|
Golem | Giant |
Baby Dragon | Witch |
Zap | Zap |
Lightning | Poison |
Night Witch | Guards |
Hunter | Musketeer |
Tornado | Skeleton Army |
Bandit and Dash: A Swift Surprise
The Bandit is a versatile card that excels in 2v2 matchups thanks to her mobility and sneaky abilities. Her unique Dash ability allows her to quickly dash to the nearest target, making her an excellent counter to ground troops and buildings. Additionally, her Bandit Stash ability grants her a shield when she successfully dashes, providing extra protection in the heat of battle.
To fully leverage the Bandit’s potential in 2v2, consider these tips:
- Utilize her mobility to quickly cycle through cards and surprise opponents with a swift dash.
- Combine her with cards that benefit from her Bandit Stash shield, such as the Musketeer or the Baby Dragon.
- Use her to counter enemy pushes by dashing to the front line and dealing quick damage.
- Be wary of enemy spells that can interrupt her dash, such as Freeze or Zap.
- Coordinate with your partner to create synchronized attacks, with the Bandit being the spearhead of the charge.
Card Stats
Level 9 | |
---|---|
Hitpoints | 900 |
Damage | 105 |
Dash Damage | 210 |
Bandit Stash Health | 630 |
Elixir Cost | 3 |
Electro Wizard and Three Musketeers: A Shocking Riposte
The Electro Wizard combined with Three Musketeers offers an exhilarating duo that electrolyzes the arena, leaving your opponents with a shocking disposition. Let’s delve into the specifics, shall we?
Unveiling the Electro Wizard: A Shocking Stuntman
The Electro Wizard is a remarkable spellcaster who zaps enemies within a 360° radius with his deadly electric jolts. His undeniable versatility provides a stunning counter to swarms, air units, and even support troops like the Princess or Dart Goblin.
The Trio of Three Musketeers: A Force to Reckon With
The Three Musketeers, a legendary trio, unleash a barrage of arrows that wreak havoc on enemy towers and troops. Their superior range grants them a safe haven from melee units, making them an intimidating force on the battlefield.
Lightning-Fast Strategies: Electro Wizard and Three Musketeers in Action
Deploying the Electro Wizard behind your Three Musketeers creates an impenetrable fortress. The Electro Wizard’s electric shocks neutralize air threats and swarms, allowing the Musketeers to focus their devastating firepower on key structures.
Counteracting Common Threats: A Strategic Arsenal
With this deck, you’ll effortlessly counter swarms like Bats, Minions, and the relentless Goblin Gang. Electro Wizard’s zaps quickly eliminate these pesky critters, while Three Musketeers decimate ground troops like the Spear Goblins.
Conquering Siege Units: A Tower-Crushing Duo
The Electro Wizard and Three Musketeers form a formidable alliance against siege units like X-Bow or Mortar. The Electro Wizard stuns these units, disrupting their aim, while the Musketeers unleash a torrent of arrows, crushing them into oblivion.
Overcoming Defensive Structures: A Relentless Assault
Deploying the Three Musketeers at the bridge forces your opponent to respond, drawing their defensive structures into the fray. The Electro Wizard can then stun the buildings, leaving them vulnerable to the Musketeers’ relentless assault.
Defending against Lava Hound: A Fiery Stand
The Electro Wizard serves as a potent counter to the Lava Hound. His constant zaps prevent the Lava Pups from reaching your tower, while the Three Musketeers quickly dispose of the flying behemoth.
Countering the Mega Knight: A Shocking Defeat
The Mega Knight poses a significant threat, but with the Electro Wizard’s ability to stun and the Three Musketeers’ ranged firepower, you can effectively neutralize this formidable melee unit and safeguard your structures.
Countering the Goblin Barrel: A Swift Response
Deploying the Electro Wizard in the center of your arena swiftly eliminates the sneaky Goblin Barrel. His immediate zap shocks all four Goblins, preventing them from wreaking any significant damage.
Versatile Support Options: A Balanced Synergy
The Electro Wizard and Three Musketeers deck synergizes well with various support troops. Consider adding the Minions for air defense, the Goblin Gang for swarm control, or the Zap for additional stun potential.
Card | Role |
---|---|
Electro Wizard | Spellcaster, Anti-Air, Swarm Control |
Three Musketeers | Ranged DPS, Tower Crusher |
The Ultimate Guide to the Best 2v2 Clash Royale Deck
In the competitive world of Clash Royale, choosing the right deck can make or break your gameplay. When it comes to 2v2 battles, teamwork and synergy are crucial. In this guide, we will delve into the strategies and card combinations that will elevate your 2v2 game to the next level.
Offense or Defense: Finding the Balance
The key to success in 2v2 is finding the perfect balance between offense and defense. While it’s tempting to go all out on offense, neglecting defense can leave you vulnerable to devastating counterattacks. Conversely, a purely defensive deck can be too passive and unable to seize the initiative.
Essential Cards for 2v2
Every effective 2v2 deck should include a mix of essential cards:
- Tank: A sturdy card that absorbs damage and creates space for teammates.
- Support: Cards that provide buffs, healing, or crowd control.
- Win Condition: Cards that deal damage to the opponent’s tower.
Recommended Card Combinations
Here are some highly effective card combinations for 2v2 battles:
- Giant + Witch + Musketeer + Arrows: A classic combination that uses a powerful tank (Giant), support (Witch), and ranged damage (Musketeer), with Arrows for spell cycling.
- Pekka + Battle Ram + Baby Dragon + Fireball: A devastating combination that combines a heavy tank (Pekka) with a mobile unit (Battle Ram), aerial support (Baby Dragon), and a powerful spell (Fireball).
- Golem + Tornado + Baby Dragon + Zap: A control-oriented deck that utilizes a massive tank (Golem), crowd-control (Tornado), aerial support (Baby Dragon), and a versatile spell (Zap).
People Also Ask about Best 2v2 Clash Royale Deck
What are some good counters for the Giant + Witch combination?
Cards like Mega Knight, Pekka, or Inferno Tower can effectively counter the Giant, while Lightning or Poison can deal with the Witch.
How can I improve my defense against aerial threats?
Consider adding cards like Minions, Fireball, or Rocket to your deck to deal with flying units effectively.
What should I do if I face a deck with heavy swarm?
Cards like Zap, Arrows, or Lightning can help clear out swarms, while cards like Skeleton Army or Guards can provide added defense against them.