Brace yourself for an exhilarating journey into the electrifying realm of Clash Royale, where two formidable teams clash in an epic battle for supremacy. In this competitive arena, the choice of deck plays a pivotal role in determining the victor. Join us as we delve into the captivating world of 2v2 duels and unveil the most potent combinations that will leave your opponents trembling in their digital boots.
Leading the charge is the formidable Goblin Giant and Princess duo. This devastating pair combines raw strength with pinpoint accuracy. The burly Goblin Giant serves as a relentless tank, drawing enemy fire while the nimble Princess unleashes a barrage of incendiary arrows from afar. Their synergy is truly remarkable, as the Goblin Giant’s increased melee damage makes short work of pesky swarms, while the Princess eliminates air units with ease. Additionally, the pair’s low elixir cost allows for a rapid and relentless offensive that can overwhelm unsuspecting rivals.
For those seeking a more balanced approach, the mighty Pekka and Bowler combination offers an impenetrable wall of defense coupled with devastating damage potential. The colossal Pekka, with its ground-shaking attacks, pulverizes enemy troops with ease. Meanwhile, the Bowler’s unique ability to knockback foes creates a protective zone around the Pekka, preventing swarms from overwhelming it. Together, this formidable duo excels in both offensive and defensive scenarios, keeping opponents at bay while chipping away at their tower’s hit points relentlessly.
Unstoppable Hog Rider and Valkyrie Push
This classic deck combines the unstoppable power of the Hog Rider with the defensive capabilities of the Valkyrie. With a cycle of fast-paced cards, you’ll keep your opponent on their toes and relentlessly push towards their tower. Here’s a detailed breakdown:
The Core: Hog Rider, Valkyrie, Goblin Gang
This trio forms the backbone of the deck. The Hog Rider is your primary attacker, targeting buildings with its immense power. The Valkyrie provides excellent defensive support, clearing out swarms and tanking damage for the Hog Rider. Goblin Gang offers a versatile response to any defensive troops or distractions.
Secondary Support: Fireball, Zap, Ice Spirit, Princess
Fireball and Zap provide essential splash damage to clear out enemy hordes or slow down enemy pushes. Ice Spirit helps to cycle through your deck quickly and provides a small distraction to disrupt enemy troops. Princess adds aerial coverage and can deal continuous chip damage.
The Hog Rider and Valkyrie Push deck thrives on quick cycles and relentless pressure. Keep your Elixir count managed and constantly send waves of troops towards your opponent. Remember to support your Hog Rider with the Valkyrie or Goblin Gang, and use your spells wisely to control the battlefield. With this unstoppable combination, you’ll be a force to be reckoned with in the Arena.
Clone Spell Surprise with Night Witch and Ice Golem
Strategy
Utilize the Ice Golem to draw away opposing defenses, allowing the Night Witch to establish strong support with her bats. Drop the Clone Spell on the Night Witch to generate an army of cloned Night Witches and bats, overwhelming your opponents.
Defense
The Ice Golem can protect your tower against incoming threats, while the Night Witch summons bats to eliminate air defenses. If necessary, employ the Clone Spell to produce a formidable defensive counterattack.
Offense
Initiate an offensive push by freezing enemy defenses with the Ice Golem. Follow up with the Night Witch, enabling her to spawn an army of bats and build a strong attack force. Enhance your assault by casting the Clone Spell on the Night Witch, generating a multitude of cloned units and overwhelming your opponents.
Deck Overview
Card | Description |
---|---|
Night Witch | Spawns bats to support the push. |
Ice Golem | Tanks damage and provides crowd control. |
Clone Spell | Multiplies units for a devastating offensive. |
Zap | Resets enemy units and eliminates low-health targets. |
Hog Rider | Fast-moving unit that can break through defenses. |
Minions | Aerial support for attacking and defending. |
Goblin Barrel | Surprise attack that can bypass defenses. |
Skeleton Army | Swarm of skeletons that can quickly overwhelm opponents. |
Legendary Miner and Princess Chip Damage Strategy
This deck revolves around the Princess and Miner, two cards that excel at dealing chip damage. The Princess can hit opponents from afar with her arrows, making her a potent threat behind a stronger push. The Miner, meanwhile, can quickly burrow underground and deal surprise damage to enemy towers.
To play this deck effectively, focus on building up a steady stream of chip damage by repeatedly deploying the Princess and Miner. The Princess can be placed behind other troops to protect her from enemy Fireballs or Arrows. The Miner can be deployed to target enemy towers or to distract enemy troops from your main push.
Card List:
Card | Role |
---|---|
Miner | Chip damage, distraction |
Princess | Chip damage, air defense |
Giant | Tank |
MinerChip damage, distraction | |
Log | Crowd control, building destruction |
Additional Tips:
- Use the Princess to defend against enemy air units, such as Minions or Balloons.
- Combine the Miner with other troops, such as the Giant or Goblin Barrel, to create a more formidable push.
- Be patient and don’t overcommit to a single push. Instead, focus on building up a slow but steady stream of chip damage.
Graveyard and Poison for Overwhelming Horde
This strategy is one of the most popular and effective 2v2 decks in Clash Royale. It relies on the graveyard spell to spawn a horde of skeletons that can overwhelm the enemy tower with the help of poison spell.
Card Breakdown
Card | Role |
---|---|
Graveyard | Spawns a horde of skeletons that can overwhelm the enemy tower. |
Poison | Slows down the enemy troops and deals damage over time. |
Knight | A tank that can absorb damage and protect the graveyard. |
Archers | Ranged troops that can support the graveyard and take out air units. |
Zap | Resets the enemy troops and deals damage. |
Giant Snowball | Slows down the enemy troops and pushes them back. |
Strategy
The key to this strategy is to place the graveyard in the center of the arena and follow it up with a poison spell. The skeletons will quickly overwhelm the enemy tower, and the poison will slow down any enemy troops that try to defend it. The knight can be used to tank for the graveyard, and the archers can provide support and take out air units. The zap and giant snowball can be used to reset the enemy troops and slow them down.
This deck is very effective against decks that rely on large pushes, such as giant decks or golem decks. It can also be effective against decks that have a lot of air units, such as lava hound decks or balloon decks. However, it is weak against decks that have a lot of spells, such as fireball decks or lightning decks.
Rocket Cycle with Tombstone and Archers Defense
This deck is a
cheap cycle deck that relies on constant pressure and chip damage. The key cards are the Rocket, Tombstone, and Archers. The Rocket can be used to take out enemy towers and support troops. The Tombstone can be used to defend against enemy pushes and generate Skeletons. The Archers can be used to support the Rocket and Tombstone, as well as to take out enemy air units.
Card Combinations
This deck has a variety of card combinations that can be used to counter different enemy pushes.
- Rocket + Archers: This combination can be used to take out enemy towers or support troops.
- Tombstone + Archers: This combination can be used to defend against enemy pushes and generate Skeletons.
- Rocket + Tombstone: This combination can be used to take out enemy towers or support troops, while also generating Skeletons.
Strategy
The strategy for this deck is to cycle through your cards quickly and apply constant pressure to the enemy.
- Start by placing a Tombstone in the back of your arena to generate Skeletons.
- Use the Archers to support the Tombstone and take out enemy air units.
- Use the Rocket to take out enemy towers or support troops.
- Repeat this process until you have taken out all of the enemy’s towers.
Additional Tips
- Be careful not to overextend yourself. If you push too hard, you will be vulnerable to enemy counterattacks.
- Use the Rocket wisely. The Rocket is a powerful card, but it is also expensive. Make sure to use it only when it is necessary.
- Be patient. This deck is not a fast-paced deck. It takes time to cycle through your cards and apply constant pressure.
- Practice makes perfect. The more you practice with this deck, the better you will become at using it.
Deck List
Card | Quantity |
---|---|
Rocket | 1 |
Tombstone | 1 |
Archers | 2 |
Knight | 1 |
Goblins | 1 |
Skeletons | 1 |
Zap | 1 |
Cannon | 1 |
Control and Counterpush with Pekka and Bandit
This deck excels at controlling the pace of the game and punishing opponents’ pushes with a devastating counterpush. With Pekka as a tank and Bandit as a support and secondary win condition, this deck effectively defends against various threats while creating opportunities for its own offensive.
Pekka
Pekka is the centerpiece of this deck, serving as an impenetrable wall against enemy units. With her high hitpoints and devastating damage, she can easily clear out hordes of attackers, making her a formidable defensive force.
Bandit
Bandit complements Pekka perfectly, providing both offensive and defensive utility. Her ability to dash through enemy units and return to her initial position makes her a versatile troop. She can quickly counter threats, chip away at towers, and support Pekka in a counterpush.
Support Cards
Zap, Poison, and Fireball provide additional control options, allowing the player to deal with swarms, reset charging troops, and weaken enemy defenses. Lightning can target enemy towers and key support units, adding another layer of pressure.
Deck Composition
Card | Quantity |
---|---|
Pekka | 1 |
Bandit | 1 |
Zap | 1 |
Poison | 1 |
Fireball | 1 |
Lightning | 1 |
Gameplay Strategy
This deck aims to control the early game by defensively placing Pekka and Bandit at choke points. Once the opponent commits troops, the player should counterpush with Pekka and support it with the remaining cards. Poison can be used to slow down enemy pushes, while Zap and Fireball can deal with swarms and weaker units. Lightning can take down key enemy structures or support troops.
In double elixir time, the deck becomes even more formidable. Players can deploy multiple Pekkas and Bandits, creating a devastating counterpush that can overwhelm opponents. With careful card placement and timing, this deck can control the tempo of the game, defend effectively, and punish the opponent’s mistakes with a powerful counterattack.
Lava Hound and Balloon High-Damage Combo
This deck is excellent for dealing significant damage to your opponent’s towers. The Lava Hound and Balloon combination is a potent force that can easily overwhelm defenses.
Cards in the Deck
Card | Function |
---|---|
Lava Hound | Tank that provides air support and deploys Lava Pups upon death |
Balloon | Heavy-hitting air unit that deals massive damage to towers |
Lightning | Spells that damage enemy troops and buildings |
Zap | Quick and low-cost spell that resets enemy troops and counters swarms |
Minion Horde | Swarm of ranged units that deal high damage to air units |
Skeleton Army | Cheap and disposable swarm that can counter ground units |
Tombstone | Building that spawns Skeletons to distract and chip away at enemies |
Strategy
The key to this deck is to protect the Lava Hound and Balloon long enough for them to reach and damage the enemy towers. Use the Minion Horde, Skeleton Army, and Tombstone to counter any enemy units that target the air units.
Lightning can clear out enemy Elixir Collectors or defensive buildings, while Zap can help reset enemy troops or finish off weakened units.
This deck is particularly effective against decks that rely on air-targeting defenses, such as the Inferno Tower or the Mega Minion.
Elixir Collector and Giant Support for Heavy Beatdown
This deck relies on the Elixir Collector to generate a steady stream of elixir, allowing you to build a formidable push with the Giant and support troops. The deck’s composition is as follows:
Card | Count |
---|---|
Giant | 1 |
Elixir Collector | 2 |
Witch | 1 |
Musketeer | 1 |
Cannon Cart | 1 |
Zap | 1 |
Arrows | 1 |
Fireball | 1 |
Deck Strategy
The key to this deck is to place the Elixir Collector early and protect it from enemy troops. Once the Collector is up and running, you can start building your push with the Giant. The Witch and Musketeer provide excellent support for the Giant, dealing damage and distracting enemy troops. The Cannon Cart and Zap can be used to counter pesky swarms and reset charging troops. Arrows and Fireball are your primary defensive spells, helping you clear out air troops and groups of enemies.
Matchups
This deck excels against decks that rely on swarm troops and low-damage spells. It struggles against decks with strong area damage, such as the Mortar or X-Bow.
Tips
– Keep your Elixir Collector protected at all times.
– Use the Giant to tank for your support troops.
– Don’t be afraid to use the Cannon Cart to counter enemy swarms.
– Time your Zaps and Arrows carefully to get the most value.
– Use Fireball to clear out enemy defenses or support troops.
Electro Giant and Sparky Synergies for Area Splash Damage
The Electro Giant and Sparky combination is a formidable force in Clash Royale, unleashing devastating area splash damage that can decimate enemy troops and buildings alike. In this guide, we’ll explore the intricate synergies between these two cards and provide detailed strategies to maximize their potential in 2v2 battles.
Electro Giant as a Tank
The Electro Giant serves as an exceptional tank due to its high health and damage-absorbing capabilities. By deploying the Electro Giant in front, it can draw enemy fire and create a defensive line, allowing Sparky to unleash its powerful shots unhindered.
Sparky’s Area Splash
Sparky excels at dealing massive area splash damage. Its slow but powerful electric discharge can target multiple enemies simultaneously, making it a devastating counter to enemy swarms and buildings. By placing Sparky behind the Electro Giant, the tank’s constant damage can distract opponents, giving Sparky ample time to charge and unleash its destructive attacks.
Support Troops for Synergies
Complementary cards can further enhance the synergy between the Electro Giant and Sparky. Lightning spells can quickly charge Sparky’s shots, allowing it to inflict more frequent damage. Ranged units like Archers or Musketeers can support Sparky by targeting flying enemies that might otherwise pose a threat.
Positioning and Strategy
Proper positioning is crucial when deploying the Electro Giant and Sparky. Placing the tank slightly forward of Sparky ensures that the latter is protected from melee attackers while still being within range to deal maximum damage. Additionally, it’s important to consider enemy defenses before deploying Sparky, as a well-placed Lightning Tower or Tesla can significantly reduce its effectiveness.
Counterplay and Defense
The Electro Giant and Sparky combination is susceptible to certain countermeasures. Buildings like the Goblin Cage or Bomb Tower can effectively neutralize the Electro Giant’s push, while swarms of cheap units like Skeletons or Goblins can overwhelm Sparky. A well-timed Rocket or Lightning spell can also deal significant damage and disrupt the synergy between the two cards.
Variations and Adaptations
The Electro Giant and Sparky combination can be adapted to various 2v2 strategies. For example, adding a strong aerial unit like the Balloon or Lava Hound can provide an additional threat and split enemy defenses. Alternatively, replacing Lightning spells with Freeze or Rage spells can alter the timing and intensity of the push.
The following table summarizes key card interactions to consider when implementing this strategy:
Card | Synergy |
---|---|
Goblin Gang | Counters Sparky with its large swarm |
Lightning Tower | Can quickly disable Sparky |
Electro Spirit | Can reset Sparky’s charge and deal significant damage |
Hog Rider and Electro Spirit Burst Damage
This deck excels at punishing opponents with a quick and lethal combination. The Hog Rider charges at the tower, dealing heavy damage, while the Electro Spirit stuns surrounding enemies, allowing the Hog Rider to get a few extra hits in. Additionally, the Zap and Fireball can clear swarms and take out key defensive units.
Deck Components:
Card | Level |
---|---|
Hog Rider | 9 |
Electro Spirit | 9 |
Zap | 9 |
Fireball | 9 |
Knight | 9 |
Goblins | 9 |
Mini Pekka | 9 |
Goblins | 9 |
Gameplay Strategy:
- Start by placing the Electro Spirit and Hog Rider together at the bridge.
- The Electro Spirit will stun enemy troops, allowing the Hog Rider to get a few hits in.
- Use the Zap to clear small swarms or reset enemy buildings that target the Hog Rider.
- Save the Fireball for high-value targets like Three Musketeers or Wizard.
- Use the Knight and Mini Pekka to defend against counterattacks or protect the Hog Rider.
- If the Electro Spirit is unavailable, consider using the Fireball on enemy swarms or key defensive units.
- To maximize damage, try to trigger the Hog Rider’s rage ability by sending it across the bridge with a troop in front.
Tips:
- Practice timing the Electro Spirit and Hog Rider placement to ensure they arrive at the tower simultaneously.
- Be patient and wait for the right opportunity to launch the attack.
- Know your opponent’s deck and anticipate their countermeasures to the Hog Rider.
- Don’t overcommit to the attack and leave yourself vulnerable to counterattacks.
- Remember that the Fireball can also be used to take down the enemy’s king tower.
Best 2v2 Decks for Clash Royale
In Clash Royale, 2v2 battles provide an exciting twist to the classic gameplay. Coordinating with a teammate and utilizing a well-rounded deck can lead to spectacular victories. Here are some of the best 2v2 decks to consider:
- Giant Double Prince: Combining the strength of the Giant with the relentless charge of the Princes, this deck offers exceptional damage and defense. It includes cards like Lumberjack, Arrows, and Zap for support.
- Log Bait: Countering spells, buildings, and swarms, the Log Bait deck relies on Princess, Goblin Barrel, Valkyrie, and Ice Spirit for offense. Its fast cycle and ability to chip away at towers make it a formidable choice.
- Mega Knight Miner: Utilizing the power of the Mega Knight and the stealthy Miner, this deck provides a strong combination of tanking and damage. It also includes cards like Minions, Knight, and Poison.
- Graveyard Poison: Capitalizing on the distraction created by the Graveyard, this deck lets you chip away at towers while overwhelming your opponents with Poison. Skeletons, Bats, and the Night Witch provide further support.
- Hog Rage Cycle: This fast-paced deck aims to push the Hog Rider quickly, supported by Rage. Other cards, such as Goblin Gang, Electro Spirit, and Lightning, ensure constant pressure.
People Also Ask About Best 2v2 Decks for Clash Royale
What are some key strategies for 2v2 battles?
Communication, tower defense, and synchronized attacks are crucial in 2v2 battles. Players should discuss deck choices, roles, and attack timing to maximize effectiveness.
Are there any specific card combinations that work well in 2v2?
Giant and Electro Wizard:
The Giant provides protection while the Electro Wizard stuns enemy units, making for a powerful push.
Pekka and Battle Ram:
The Pekka’s durability combined with the Battle Ram’s speed can overwhelm defenses quickly.
Golem and Night Witch:
The Golem’s tanking capabilities allow the Night Witch to spawn countless bats for overwhelming support.