In the realm of Clash Royale, Arena 11 marks a significant milestone where players encounter fiercer competition and more formidable opponents. Navigating this challenging arena requires a well-crafted deck that can effectively counter the diverse strategies employed by adversaries. With a plethora of cards at their disposal, players must meticulously select a combination that synergizes flawlessly, providing them with a competitive edge. Among the vast array of decks, one stands out as a beacon of dominance, a formidable force that has proven its mettle in countless battles. This deck, meticulously tailored for Arena 11, empowers players with an arsenal of formidable troops, devastating spells, and ingenious tactics that will leave their opponents in awe.
The cornerstone of this exceptional deck lies in its judicious selection of cards. A judicious blend of defensive and offensive capabilities, this deck is equipped to handle any challenge that may arise in the heat of battle. At its core, the deck features the unwavering strength of the Pekka, an indomitable melee combatant whose relentless assault can crush even the most resilient defenses. Supported by the versatile Valkyrie, a master of splash damage who can cleave through hordes of enemies with ease, the Pekka becomes an unstoppable force. To counter aerial threats, the deck employs the deadly Electro Wizard, whose chain lightning can incapacitate multiple targets simultaneously, disrupting enemy formations and buying precious time for your troops to advance.
Furthermore, the deck incorporates the strategic prowess of the Battle Ram, a formidable siege unit that can distract enemy defenses while dealing significant damage to towers. The Zap spell, a versatile utility card, provides instant crowd control, stunning enemy units and resetting the charge time of certain buildings. The Goblin Barrel, a sneaky surprise tactic, can bypass enemy defenses and deal direct damage to towers, forcing opponents to constantly be on their guard. Rounding out the deck is the trusty Fireball, a devastating spell that can decimate enemy swarms or eliminate high-priority targets, adding an extra layer of versatility to the deck’s overall strategy.
The Lightning-Fast E-Giant Cycle
The E-Giant Cycle, also known as the Electro Giant Cycle, is a popular and effective deck in Clash Royale, particularly in Arena 11. This deck is characterized by its fast-paced gameplay and its ability to quickly cycle through cards to build a strong push. The main cards in this deck are the Electro Giant, Lightning, Princess, and Goblin Barrel. These cards work together to create a potent combination that can overwhelm opponents.
The E-Giant is the core of this deck. This powerful tank unit can soak up damage and deal out significant damage to enemy towers. The Lightning spell is used to reset enemy troops, activate the King’s Tower, and deal devastating damage to groups of units. The Princess provides air defense and can chip away at enemy towers or support pushes with her long range. The Goblin Barrel is used to quickly deploy a swarm of Goblins that can distract enemies or deal damage to towers while the E-Giant tanks for them.
Card Combinations:
The E-Giant Cycle deck has several key card combinations that can be used to build strong pushes:
Card Combination | Purpose |
---|---|
Electro Giant + Lightning | Quickly reset enemy troops and deal massive damage to towers |
Electro Giant + Princess | Create a strong tank and support push while providing air defense |
Electro Giant + Goblin Barrel | Deploy a swarm of Goblins to distract enemies or deal direct tower damage while the E-Giant tanks |
The Devastating Rage Cannon Cart
The Rage Cannon Cart is a formidable card that can wreak havoc on your opponents. It’s a 4-Elixir card that deploys a Cannon Cart that charges forward, firing cannonballs that deal massive damage to enemy troops.
The real strength of the Rage Cannon Cart lies in its ability to enrage nearby troops. When the Cannon Cart is deployed, it releases a Rage spell that increases the movement and attack speed of all friendly troops within its radius. This makes the Cannon Cart a potent threat, as it can create an unstoppable army that can quickly overwhelm the enemy.
The Rage Cannon Cart is particularly effective against swarm troops and low-health units. Its cannonballs can quickly decimate groups of Goblins, Skeletons, or Archers. Additionally, its Rage spell can boost the damage output of other troops, such as the Valkyrie or the Mini P.E.K.K.A. This makes the Rage Cannon Cart a versatile card that can be used in a variety of decks.
How to Use the Rage Cannon Cart
The Rage Cannon Cart is a powerful card, but it can be countered if used improperly. Here are some tips on how to get the most out of this card:
- Deploy the Rage Cannon Cart in the back of your arena, so it has time to charge up before reaching the enemy tower.
- Use the Rage Cannon Cart to support other troops, such as the Valkyrie or the Mini P.E.K.K.A. The Rage spell will increase their damage output, making them even more formidable.
- Be aware of enemy splash damage cards, such as the Wizard or the Executioner. These cards can quickly take out the Rage Cannon Cart, so make sure to protect it with other troops.
Counters to the Rage Cannon Cart
The Rage Cannon Cart is a powerful card, but it has some weaknesses. Here are some cards that can counter the Rage Cannon Cart:
Card | How it Counters the Rage Cannon Cart |
---|---|
Executioner | The Executioner’s axe can quickly take out the Rage Cannon Cart, and its splash damage can also damage nearby enemy troops. |
Wizard | The Wizard’s fireballs can quickly take out the Rage Cannon Cart, and his splash damage can also damage nearby enemy troops. |
Tornado | The Tornado can pull the Rage Cannon Cart away from your tower, making it easier to target and destroy. |
The Unstoppable Ghost Rider Barrel
The Ghost Rider Barrel deck is a formidable force in Arena 11, combining the offensive prowess of the Barrel and Ghost Rider with the defensive capabilities of the Electro Wizard, Cannon Cart, and Archers.
Ghost Rider and Barrel: The Core Combo
Ghost Rider and the Barrel form the backbone of this deck. Ghost Rider’s ability to dash through enemies and deal heavy damage makes him an exceptional tank, while the Barrel provides a swarm of Goblins that can quickly overwhelm towers or support other troops. The combination creates a relentless push that’s difficult to defend against.
Electro Wizard and Cannon Cart: Defensive Powerhouse
Electro Wizard and Cannon Cart provide excellent defensive support. The Electro Wizard’s stun ability can disrupt enemy pushes, while the Cannon Cart’s powerful cannon can eliminate low-health troops and support tanks. Together, these two cards create a strong defensive line that can hold off even the most formidable counterattacks.
Versatile Support Cards
Archers and Zap serve as versatile support cards. Archers can provide air defense, while Zap can reset enemy troops or target low-health units. These cards add flexibility to the deck, allowing it to adapt to different situations and counter various enemy strategies.
Deck Composition
Card | Level |
---|---|
Ghost Rider | 9 |
Goblin Barrel | 11 |
Electro Wizard | 10 |
Cannon Cart | 11 |
Archers | 12 |
Zap | 12 |
The Miner Wall Breakers Siege
The Miner Wall Breakers Siege deck is a popular and effective deck for Arena 11 in Clash Royale. It is a siege deck, which means that it focuses on building up a strong push and then using siege units to slowly chip away at the opponent’s tower. The deck is built around the Miner, Wall Breakers, and Siege Barracks, and it is supported by a variety of other cards that help to defend and cycle cards.
Miner
The Miner is a versatile card that can be used to attack, defend, and cycle cards. He can be used to chip away at the opponent’s tower, take out support units, or even tank for other units. The Miner is also a great way to cycle cards, as he can be played for just 3 elixir.
Wall Breakers
The Wall Breakers are a swarm of weak units that can quickly take out buildings. They are particularly effective against the opponent’s Princess Tower, as they can quickly destroy it if they are not dealt with. The Wall Breakers are also a good way to cycle cards, as they can be played for just 2 elixir.
Siege Barracks
The Siege Barracks is a building that spawns a Mortar every 30 seconds. The Mortar is a powerful siege unit that can deal significant damage to the opponent’s tower. The Siege Barracks is a great way to build up a strong push, as it can provide a constant source of damage to the opponent’s tower.
The Clash Royale Classic Mortar Deck
The Clash Royale Classic Mortar Deck is a reliable and effective deck that has been used by professional players for years. The deck is built around the Mortar, a defensive building that can deal significant damage to enemy troops and buildings. The deck also includes a variety of support cards that can help protect the Mortar and deal with enemy threats.
Mortar
The Mortar is the centerpiece of this deck. It is a defensive building that can deal significant damage to enemy troops and buildings. The Mortar has a long range and can target enemies behind other buildings, making it difficult to counter.
Knight
The Knight is a versatile card that can be used to defend against enemy pushes or to support the Mortar. The Knight has a high hitpoints and damage output, making him a good choice for tanking damage.
Archers
The Archers are a cheap and effective way to deal with enemy air troops. The Archers have a high attack speed and damage output, making them a good choice for taking down enemy swarms.
Tesla
The Tesla is a defensive building that can deal damage to enemy air troops. The Tesla has a long range and can target enemies behind other buildings, making it difficult to counter.
Rocket
The Rocket is a powerful spell that can deal significant damage to enemy troops and buildings. The Rocket can be used to take out enemy defenses or to finish off enemy troops that are low on health. The Rocket has a long range and can target enemies behind other buildings, making it difficult to counter.
Card | Elixir Cost |
---|---|
Mortar | 4 |
Knight | 3 |
Archers | 3 |
Tesla | 4 |
Rocket | 6 |
The Lumberloon Cycle for Domination
The Lumberloon Cycle deck is a powerful archetype in Clash Royale that excels in both offense and defense. It is particularly effective in Arena 11, where it can dominate opponents with its relentless cycle and devastating win conditions.
Card Breakdown
The Lumberloon Cycle deck consists of the following cards:
- Lumberjack
- Balloon
- Miner
- Rage
- Arrows
- Goblin Cage
- Knight
Gameplay Strategy
The Lumberloon Cycle deck aims to apply constant pressure on the opponent while building up an unstoppable Lumberloon push. Here’s a breakdown of its key strategies:
Split-Lane Pressure
Miner and Goblin Cage are used to apply pressure in both lanes, forcing the opponent to split their defenses.
Counterpushing
Knight and Lumberjack can be used to counter enemy pushes and build up a counterpush with the Balloon.
Lumberloon Push
The core combo of the deck is the Lumberloon push. When the opponent is distracted by the split-lane pressure, the Lumberjack and Balloon are played together. Rage is used to increase their speed and damage, making them incredibly difficult to stop.
Defensive Versatility
The Goblin Cage and Arrows provide excellent defensive capabilities against air and ground troops. Knight serves as a solid tank against heavy hitters.
Conclusion
The Lumberloon Cycle deck is a powerful and versatile archetype that dominates in Arena 11. With its relentless cycle, devastating win conditions, and strong defensive capabilities, it is a force to be reckoned with.
The Lavahound Miner Control
The Lavahound Miner Control deck is a popular deck in Arena 11 that combines the power of the Lavahound with the Miner’s ability to chip away at the opponent’s tower. The deck is designed to be defensive, with the Lavahound and Minions providing ample air support, while the Miner, Bomb Tower, and Princess provide ground control. The deck also features the Goblin Hut, which provides a consistent stream of Goblins to help support the push.
Card Breakdown
The Lavahound is the centerpiece of the deck, providing a powerful air tank that can soak up damage and deal significant damage to the opponent’s tower. The Miner is the other star of the deck, providing a constant threat to the opponent’s tower while also being able to take out key support troops. The Bomb Tower provides excellent defensive value, being able to take out all ground troops in one shot. The Princess is a great support card, providing ranged splash damage that can take out swarms of troops.
Gameplay
The Lavahound Miner Control deck is played by setting up a defensive perimeter around your tower, using the Lavahound, Minions, and Bomb Tower to take out your opponent’s push. Once you have a clear lane, you can send in the Miner to chip away at the opponent’s tower. The deck is also good at countering air decks, as the Lavahound and Minions can easily take out most air troops.
Card Cycles
Card | Elixir Cost |
---|---|
Lavahound | 7 |
Miner | 3 |
Bomb Tower | 4 |
Princess | 3 |
Minions | 3 |
Goblin Hut | 4 |
The Graveyard Poison Freeze
The Graveyard Freeze Poison deck is a popular and effective deck in Arena 11 and beyond. It is a defensive deck that relies on building up a strong defense and then using the Graveyard spell to create a large push of Skeletons. The Poison and Freeze spells are used to control the opponent’s troops and prevent them from defending against the Graveyard.
Knight
The Knight is a solid defensive card that can be used to tank for the Graveyard. He has a good amount of health and can deal decent damage.
Tombstone
The Tombstone is a great defensive card that can be used to counter a variety of enemy troops. It spawns four Skeletons when it is destroyed, which can help to protect the Graveyard.
Ice Spirit
The Ice Spirit is a fast and cheap card that can be used to cycle through your deck or to slow down enemy troops. It can also be used to trigger the King’s Tower, which can be useful in certain situations.
Skeletons
Skeletons are a swarm card that can be used to defend against a variety of enemy troops. They are cheap to deploy and can be easily replaced.
Poison
The Poison spell is a long-duration spell that deals damage over time to enemy troops. It is a great way to control the opponent’s troops and prevent them from defending against the Graveyard.
Freeze
The Freeze spell is a spell that freezes all enemy troops for a short period of time. It can be used to buy time for the Graveyard to do its work or to prevent the opponent from defending.
Graveyard
The Graveyard spell is the main offensive card in the deck. It spawns a large number of Skeletons in a small area. These Skeletons can deal a lot of damage if they are not dealt with.
Minions
The Minions are a swarm card that can be used to support the Graveyard or to defend against enemy troops. They are flying, so they can be used to avoid ground-based troops.
The Pekka Double Prince Push
This deck is a classic and powerful push strategy that can dominate in Arena 11. The combination of the Pekka, Double Prince, and support cards creates a formidable force that can overwhelm opponents.
The Cards
- Pekka: The tank of the deck, absorbing damage and clearing the way for the Princes.
- Double Prince: Two high-damage dealers that target air and ground units, providing excellent support for the Pekka.
- Zappies: A swarm of four units that can quickly take out groups of weak enemies, such as Minions or Goblins.
- Electro Wizard: A stunner that can slow down enemy troops and reset their attacks, making them vulnerable to your push.
- Zap: A cheap spell that can stun enemy troops or reset their attacks, similar to the Electro Wizard.
- Minions: A swarm of flying units that can provide air support and cycle cards quickly.
- Arrows: A spell that can take out large groups of weak enemies, such as the Skeleton Army or Goblin Gang.
Strategy
The key to this deck is to build up a strong push with the Pekka and Double Princes, supported by the Zappies and Electro Wizard. Zap and Arrows can be used to clear out any remaining weak enemies or reset enemy troop attacks.
Start by placing the Pekka in the back of the arena, followed by the Double Princes and Zappies. Use Zap and Arrows to eliminate any enemy swarm units that threaten your push. Electro Wizard can be used to stun enemy troops or reset their attacks, making them vulnerable to your push.
If the opponent has strong air units, use the Minions to counter them. Cycle cards quickly with the Minions to keep up the pressure. Arrows can also be used to take out large groups of weak enemy air units, such as Bats or Minions.
Matchups | Tips |
---|---|
Lavahound | Use the Minions and Electro Wizard to counter the Lavahound and its Pups. |
Golem | Place the Pekka in front of the Golem to tank its damage, then use the Double Princes to take it out. |
3 Musketeers | Use the Pekka to target one of the Musketeers, then use the Double Princes and Zappies to take out the others. |
The Balanced Elixir Golem Beatdown
The Balanced Elixir Golem Beatdown is a deck that uses the Golem as its primary win condition. It is a deck that is difficult to play against, as it can be difficult to stop the Golem from reaching the tower. The deck also has good defense, as it includes cards such as the Mega Minion, the Night Witch, and the Tombstone.
Card cycle
The most important part of playing the Balanced Elixir Golem Beatdown is the card cycle. The deck is designed to cycle through the cards quickly, so it is important to keep track of what cards you have in your hand and what cards your opponent has played.
Offense
The main offensive strategy of the Balanced Elixir Golem Beatdown is to use the Golem to tank for the support troops. The Golem is a powerful tank, and it can easily distract the opposing troops while the support troops do their damage. The best time to play the Golem is when you have a good amount of elixir, as it will take time for it to reach the tower.
Defense
The Balanced Elixir Golem Beatdown has a number of good defensive cards, which makes it difficult for the opponent to break through. The Mega Minion is a great air defense card, and it can also be used to support the Golem on offense. The Night Witch is a great swarm defense card, and its bats can also be used to support the Golem on offense. The Tombstone is a great defensive building, and it can also be used to counter cards such as the Hog Rider and the Goblin Barrel.
Weaknesses
The Balanced Elixir Golem Beatdown has a few weaknesses, which include:
- The deck is weak to air attacks, as the only air defense card in the deck is the Mega Minion.
- The deck is weak to cards that can counter the Golem, such as the Pekka and the Inferno Tower.
- The deck is weak to decks that can cycle quickly, as it can be difficult to keep up with the opponent’s card cycle.
Tips
Here are some tips for playing the Balanced Elixir Golem Beatdown:
- Keep track of your card cycle, and try to anticipate what cards your opponent will play.
- Don’t be afraid to play the Golem defensively, as it can be a good way to protect your towers.
- Use your support troops to protect the Golem and do damage to the opposing tower.
- Don’t be afraid to switch up your strategy if the opponent is countering your deck.
Card | Count |
---|---|
Golem | 1 |
Mega Minion | 2 |
Night Witch | 1 |
Tombstone | 1 |
Lightning | 1 |
Zap | 1 |
Archers | 2 |
Goblin Gang | 1 |
The Best Arena 11 Deck in Clash Royale
After reaching Arena 11 in Clash Royale, you’ll face tougher opponents with more powerful cards. To succeed, you’ll need a well-rounded deck that can handle various strategies. One of the best Arena 11 decks available is as follows:
- Hog Rider (Win Condition)
- Valkyrie (Anti-Air Tank)
- Musketeer (Ranged Support)
- Goblin Barrel (Surprise Attack)
- Fireball (Area Damage and Tower Pressure)
- Zap (Crowd Control and Stun)
- Knight (Cheap Tank and Defense)
- Skeleton Army (Swarm Defense or Counterattack)
This deck combines the Hog Rider’s fast and powerful attack with the Valkyrie’s tankiness and anti-air capabilities. The Musketeer provides constant ranged damage, while the Goblin Barrel adds an element of surprise and tower pressure. The Fireball and Zap are versatile spells that can clear swarmy troops, damage towers, or reset enemy troops. The Knight and Skeleton Army offer reliable defense against ground and air swarms.
People Also Ask About Best Arena 11 Deck Clash Royale
What makes the Hog Rider a good choice for Arena 11?
The Hog Rider is a fast and aggressive card that can quickly reach towers and deal significant damage. In Arena 11, where many opponents have strong defenses, the Hog Rider’s ability to bypass enemy formations and go straight for towers makes it an effective win condition.
How should I use the Valkyrie and Musketeer together?
The Valkyrie and Musketeer are a potent combination because the Valkyrie’s tankiness protects the Musketeer from enemy troops, while the Musketeer provides ranged support for the Valkyrie. Use the Valkyrie to absorb damage while the Musketeer deals damage from behind. This combo is particularly effective against large ground troops and swarms.