10 Best Arena 9 Decks for Clash Royale

Best Arena 9 Decks for Clash Royale
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Best Arena 9 Deck

In the realm of Clash Royale, where strategic gameplay and deck-building prowess reign supreme, reaching Arena 9 is a testament to your skill and dedication. To help you navigate this challenging arena, we present an unbeatable deck that will empower you to outmaneuver your opponents and secure victory after victory. Brace yourself for the ultimate Arena 9 experience as we unveil the best deck that will leave your rivals in the dust.

The heart of this deck lies in the formidable Hog Rider, a ferocious melee unit with unparalleled speed and determination. Its lightning-fast charge combined with its resilience against defensive structures makes it a constant threat to your adversaries. Supporting the Hog Rider is the devastating Fireball, a fiery spell that annihilates swarms of enemy troops and deals significant damage to buildings. The Zap spell, a versatile utility card, provides crowd control, stunning enemy troops momentarily and resetting their attack animations, giving you the upper hand in critical situations.

To counter aerial threats, the deck features the Inferno Tower, a defensive powerhouse that melts down flying units with its scorching flames. The Valkyrie, a melee troop with area damage, excels at eliminating swarms of weaker enemies and provides additional support to the Hog Rider. The Goblin Gang, a swarm of agile spear-wielding goblins, offers a cost-efficient distraction or defensive counter to enemy troops. The Cannon, a compact and reliable defensive building, provides steady damage to ground troops, protecti ng your defenses and chipping away at enemy units. Finally, the Elixir Collector, a passive income source, allows you to generate elixir over time, enabling you to deploy your troops and spells with greater frequency, outmaneuvering your opponents in resource management.

Elixir Control Masterpiece: Hog Rider Goblin Giant Deck

This deck combines the raw power of the Hog Rider and Goblin Giant with defensive stalwarts and elixir-efficient cards to create an unbeatable elixir control masterpiece. Master this deck, and you’ll control the pace of the game like a true grandmaster.

Goblin Giant: Elixir Tank

The Goblin Giant is a semi-tank unit that excels in absorbing damage while dishing out splash damage. Its hefty hitpoints and medium movement speed allow it to soak up tower damage, giving your Hog Rider a safe lane to charge through. Additionally, its death spawn of three Spears Goblins provides additional offensive or defensive support.

Hog Rider: Lightning Fast Finisher

The Hog Rider is a classic card that needs no introduction. Its lightning-fast speed and high damage output make it a formidable threat to towers. Paired with the Goblin Giant, the Hog Rider can bypass defenses and deal devastating damage to enemy towers. Its ability to jump over the river makes it a versatile unit that can split push or flank defenses.

Knight: Defensive Swiss Army Knife

The Knight is the epitome of a versatile defensive unit. Its high hitpoints and low cost make it an excellent counter to swarms, ground troops, and air units. Its ability to tank for the Goblin Giant or Hog Rider provides an extra layer of protection.

Skeleton Army: Swarm Control

The Skeleton Army is a powerful swarm card that can quickly eliminate ground troops. Its 15 skeletons can easily overwhelm enemy tanks or support units, providing a cost-effective defense against most ground threats.

Zap: Instant Spell Support

Zap is a versatile spell that can stun enemy troops, reset Inferno Towers, and clear out swarms. Its low cost makes it an elixir-efficient option for countering small pushes or supporting your own troops.

Goblin Barrel: Surprise Attack

The Goblin Barrel is a surprise attack card that can deal significant damage to enemy towers or support units. Its goblins can quickly overwhelm defenses, making it an excellent choice for catching your opponent off guard.

Fireball: Tower Damage Punisher

The Fireball is a powerful spell that can deal massive damage to enemy towers or troops. Its large area of effect makes it a potent counter to groups of enemies or support units.

Log: Line Clearing Specialist

The Log is a line-clearing spell that can instantly kill enemy swarms, chip away at enemy towers, and activate Princess Towers. Its ability to clear out pesky swarms or activate Princess Towers makes it a valuable asset for both offense and defense.

Relentless Siege with Mortar and X-Bow Deck

Mortar ‘Bait’ Deck

This deck relies on using the Mortar and X-Bow to chip away at the opponent’s tower while defending against their attacks with strong defensive cards. The key to this deck is to cycle your troops quickly and to always have a defensive card ready to counter your opponent’s push.

X-Bow Cycle Deck

This deck is similar to the Mortar ‘Bait’ deck, but it replaces the Mortar with the X-Bow. The X-Bow is a more powerful siege card, but it is also more expensive to deploy. This deck is best used for players who are confident in their ability to defend against their opponent’s pushes.

Golem Beatdown Deck

This deck is a more traditional beatdown deck that uses the Golem as its main win condition. The Golem is a powerful tank that can soak up damage for your other troops. This deck is best used for players who are looking for a more aggressive deck that can quickly overwhelm their opponent.

Card Cost Type
Golem 8 Tank
Night Witch 4 Support
Lightning 6 Spell
Mega Minion 3 Air
Lumberjack 4 Support
Skeleton Army 3 Swarm
Zap 2 Spell

Graveyard Control: Outsmarting Opponents with Skeletons

The Graveyard Control deck is a formidable strategy in Arena 9, relying on the unique synergy between the Graveyard spell and Skeleton reinforcements. By strategically placing Skeletons and using the Graveyard spell, you can outsmart opponents and deplete their defenses, resulting in a tower takedown.

Graveyard: The Core of the Deck

Graveyard summons a horde of Skeletons directly in the opponent’s territory, forcing them to respond immediately. This disruption can create opportunities for your own troops to push forward or counter enemy offenses.

Skeletons: Your Defensive Backbone

Skeletons are the backbone of this deck, providing cheap and versatile defense. They can swarm enemy troops, distract ranged units, and soak up damage from spells. With a low elixir cost, you can quickly cycle through them to keep your opponents on their toes.

Knight: A Reliable Tank

The Knight is a reliable tank that can absorb damage and protect your other units. He works well in tandem with Skeletons, providing a shield while they chip away at enemy forces.

Poison: Area Damage and Troop Control

Poison deals damage over time to enemy troops and buildings. It can be used to weaken enemy defenses before deploying the Graveyard or to clear out swarms of enemy troops.

Log: Tower Destroyer and Swarm Eliminator

Log is a versatile spell that can knock back enemy troops and destroy Princess and Goblin Barrel cards. It’s also an excellent counter to Princess Tower targeting units like Hog Rider and Miner, and can finish off low-health towers.

Fireball: High-Damage Removal

Fireball deals significant damage to a single target, making it effective against enemy troops with high health or defensive abilities. It can also be used to take down enemy buildings or activate the King Tower.

Archers: Air Support and Defensive Utility

Archers provide anti-air support and can be used to defend against enemy flying troops. Their ranged attack can also be used to chip away at enemy towers during pushes.

Miner: Chip Damage and Tower Threat

Miner is a versatile card that can deal chip damage to towers or target enemy structures. He can be used to apply constant pressure or force your opponent to divert their attention to defend their Princess Tower.

Card Elixir Cost Role
Graveyard 5 Core Spell
Skeletons 1 Defensive Backbone
Knight 3 Reliable Tank
Poison 4 Area Damage
Log 2 Swarm Eliminator
Fireball 4 High-Damage Removal
Archers 3 Air Support
Miner 3 Chip Damage

Best Arena 9 Deck

The best deck for Arena 9 is the Golem Night Witch deck. This deck is a powerful push deck that can be used to overwhelm your opponents with a large push of troops. The deck consists of the following cards:

  • Golem
  • Night Witch
  • Mega Minion
  • Baby Dragon
  • Electro Wizard
  • Zap
  • Goblin Barrel
  • Skeleton Army

This deck is strong because it has a combination of high-health troops and high-damage troops. The Golem is the tank of the deck and can absorb a lot of damage, while the Night Witch spawns Bats that can deal damage to multiple targets. The Mega Minion and Baby Dragon provide air support and can deal with enemy air troops. The Electro Wizard can stun enemy troops and reset their attacks, which can be very helpful in defending against pushes. The Zap spell can be used to reset enemy troops and buildings, and the Goblin Barrel can be used to deal quick damage to enemy towers.

People Also Ask

What are some other good Arena 9 decks?

Some other good Arena 9 decks include the following:

  • Royal Giant Miner deck
  • Hog Rider Earthquake deck
  • Lavahound Balloon deck

What are some tips for playing the Golem Night Witch deck?

Here are some tips for playing the Golem Night Witch deck:

  • Start by placing the Golem in the back of your arena. This will give it time to build up some health before it reaches the bridge.
  • Once the Golem reaches the bridge, place the Night Witch behind it. This will spawn Bats that can deal damage to enemy troops and buildings.
  • Use the Mega Minion and Baby Dragon to support the Golem and Night Witch. These troops can deal with enemy air troops and help to protect the Golem from damage.
  • Use the Electro Wizard to stun enemy troops and reset their attacks. This can be very helpful in defending against pushes.
  • Use the Zap spell to reset enemy troops and buildings. This can be very helpful in breaking through enemy defenses.
  • Use the Goblin Barrel to deal quick damage to enemy towers. This can be a very effective way to finish off an opponent.