When playing Clash Royale, choosing the right deck is essential to success. For players in Arena 2, the options can be overwhelming, but with the right combination of cards, victory can be within reach.
One of the best decks for Arena 2 focuses on a strong defense with a few key offensive cards. The Knight, a melee unit with a shield, forms the cornerstone of this deck and can soak up enemy damage. The Goblins, with their fast movement speed, are excellent for swarming opponents and can quickly overwhelm defenses. The Musketeer, a ranged unit with a long attack range, can support the Knight and Goblins from behind and deal steady damage to enemy units. The Cannon, a defensive building, can target air and ground troops and provides additional protection against enemy pushes. Finally, the Mini P.E.K.K.A., a powerful melee unit, serves as the deck’s primary offensive threat and can quickly take down enemy buildings and troops.
This deck excels in defending against enemy pushes and counter-attacking with a combination of the Musketeer, Mini P.E.K.K.A., and Goblins. The Cannon provides excellent support by targeting air and ground troops, while the Knight and Goblins absorb enemy damage. The Mini P.E.K.K.A. can quickly destroy enemy buildings, opening up the lane for further offensive plays. Additionally, the Musketeer’s long attack range allows her to target enemies from a distance, while the Goblins can quickly overwhelm enemy defenses with their numbers. This combination of defensive and offensive capabilities makes this deck a formidable choice for players in Arena 2.
Elixir Golemite and Spear Goblins
The Elixir Golemite is a solid tank card that can absorb a lot of damage, making it an excellent choice for defending against enemy pushes. It is also relatively inexpensive, costing only 3 Elixir, which makes it easy to cycle back into your rotation. The Elixir Golemite should be paired with Spear Goblins, who provide ranged support and can help to take out enemy air units. The Spear Goblins should be placed behind the Elixir Golemite so that they can attack from a safe distance.
This combination is particularly effective against decks that rely on heavy tanks or air units. The Elixir Golemite can tank for the Spear Goblins, allowing them to deal damage without being taken out. Additionally, the Elixir Golemite’s death explosion can deal significant damage to nearby enemy units, making it even more effective against large pushes.
Example Deck
Card | Elixir Cost |
---|---|
Elixir Golemite | 3 |
Spear Goblins | 2 |
Fireball | 4 |
Knight | 3 |
Goblins | 2 |
Skeletons | 1 |
Mini P.E.K.K.A | 4 |
Baby Dragon | 4 |
Giant and Musketeer
The Giant and Musketeer are two of the most powerful and versatile cards in Clash Royale. They can be used together to create a number of different strategies, and they are both effective at defending and attacking.
The Giant is a large, slow-moving troop that has a lot of health. He is strong against buildings and other troops, and he can be used to tank damage for other troops. The Musketeer is a ranged troop that can attack both air and ground units. She has a high damage output, and she can be used to take out enemy troops from afar.
Together, the Giant and Musketeer make a formidable team. The Giant can tank damage for the Musketeer, while the Musketeer can take out enemy troops from afar. This combination is effective against both air and ground attacks, and it can be used to push through enemy defenses.
Musketeer Stats Table
Attribute | Value |
---|---|
Health | 890 (Level 11) |
Damage | 155 (Level 11) |
Range | 6.5 tiles |
Speed | Normal |
Witch and Skeleton Army
The Witch is a ranged troop that summons Skeletons with its ranged attack, making her a formidable defensive and offensive force. Her Skeletons can tank for her, distract enemy troops, and deal chip damage to enemy towers. The Skeleton Army is a swarm of weak but numerous Skeletons that can quickly overwhelm enemy troops and buildings.
Witch
The Witch is a troop that can be unlocked in Arena 2. She is a ranged troop that summons Skeletons with her ranged attack, making her a formidable defensive and offensive force. Her Skeletons can tank for her, distract enemy troops, and deal chip damage to enemy towers. The Witch is a versatile troop that can be used in a variety of decks, and she is particularly effective when paired with other tanky troops or units that can deal with air troops.
Skeleton Army
The Skeleton Army is a troop that can be unlocked in Arena 1. It is a swarm of weak but numerous Skeletons that can quickly overwhelm enemy troops and buildings. The Skeleton Army is a great defensive troop for countering enemy pushes, and it can also be used to tank for other troops or to distract enemy units. The Skeleton Army is a versatile troop that can be used in a variety of decks, and it is particularly effective when paired with other swarm troops or units that can deal with air troops.
Witch | Skeleton Army | |
---|---|---|
Unlock Arena | Arena 2 | Arena 1 |
Cost | 5 Elixir | 3 Elixir |
Health | 700 | 170 (each skeleton) |
Damage | 55 | 18 (each skeleton) |
Range | 5.5 | 1.5 |
Valkyrie
The Valkyrie is a melee troop with a high hitpoint and damage output. She can effectively counter low-health units such as Goblins, Skeletons, and Minions. Her splash damage can also be used to take out multiple enemies at once. Additionally, the Valkyrie’s area damage can help to defend against swarm attacks, such as those from the Skeleton Army or the Goblin Gang.
Baby Dragon
The Baby Dragon is a flying troop with both air and ground attack capabilities. It has a moderate amount of hitpoints and deals splash damage, making it effective against groups of enemies. The Baby Dragon’s splash damage can also be used to take out buildings and towers. Additionally, the Baby Dragon’s ranged attack allows it to safely target enemies from a distance.
Baby Dragon in Action
Here are some tips for using the Baby Dragon effectively in Arena 2:
Tip | Description |
---|---|
Place the Baby Dragon behind your troops | This will help to protect it from enemy fire and allow it to deal damage to multiple enemies. |
Use the Baby Dragon to take out air units | The Baby Dragon’s air attack makes it a good choice for countering enemy air units, such as the Balloon or the Lava Hound. |
Use the Baby Dragon to support your push | The Baby Dragon’s splash damage can be used to help defend your push against enemy counter-attacks. |
Knight and Archers
The Knight and Archers deck is a classic Arena 2 combo that remains effective even at higher levels. Its strength lies in its versatility and ability to adapt to various playstyles.
Knight
The Knight is a formidable melee unit with high health and damage output. He is an excellent tank for the Archers and can also counter enemy melee troops effectively.
Archers
Archers are ranged units that deal significant damage from a distance. Their ability to target both air and ground units makes them a versatile defensive option.
Spear Goblins
Spear Goblins are quick and cheap units that can quickly overwhelm enemy defenses with their swarm tactics. They are especially effective against ground units with low health.
Giant
The Giant is a powerful melee unit with exceptional health, making him a formidable tank for the entire deck. He can draw away enemy fire, allowing your other units to focus on dealing damage.
Minions
Minions are flying units that deal moderate splash damage. They are useful for countering enemy air units and providing additional damage support from behind the Giant.
Card | Elixir Cost |
---|---|
Knight | 3 |
Archers | 3 |
Spear Goblins | 2 |
Giant | 5 |
Minions | 3 |
Goblin Barrel with Guards
This is a very effective deck for Arena 2. It combines the Goblin Barrel, which is a fast and cheap card that can deal a lot of damage if it connects, with Guards, which are a low-cost defensive unit that can protect the Barrel from enemy troops. The rest of the deck is filled out with support cards that can help you control the board and cycle through your cards quickly.
Cards
Card | Elixir Cost | Description |
---|---|---|
Goblin Barrel | 3 | A barrel of Goblins that deals damage to anything it touches. |
Guards | 3 | Two shielded Spear Goblins that protect other troops from melee attacks. |
Zap | 2 | A spell that damages and stuns enemy troops. |
Skeletons | 1 | Three melee Skeletons that can counter many ground troops. |
Musketeer | 4 | A long-range troop that can deal with air and ground troops. |
Knight | 3 | A melee tank that can protect other troops from enemy attacks. |
Baby Dragon | 4 | A flying troop that can deal splash damage. |
Strategy
The main strategy with this deck is to cycle through your cards quickly and use the Goblin Barrel to punish your opponent when they are low on elixir. You can also use the Guards to protect your Barrel from enemy troops, and the Zap to stun enemy units and reset their attack animations. The rest of the deck provides you with a good mix of offense and defense, and you can adjust your strategy depending on the matchup.
Tombstone with Skeleton Dragons
The Tombstone is a defensive building that spawns four Skeletons when destroyed. This can be a very effective way to defend against a push, as the Skeletons will distract the enemy troops and give you time to build up an army. The Skeleton Dragons are a flying unit that can deal significant damage to both air and ground troops. They are also relatively inexpensive to deploy, making them a great option for countering a variety of threats.
Synergy
The Tombstone and Skeleton Dragons synergize well together because they both provide a defensive presence on the battlefield. The Tombstone can tank for the Skeleton Dragons, and the Skeleton Dragons can deal damage to the enemy troops that are attacking the Tombstone. This combination can be very effective at defending against a push, as it can take out both air and ground troops.
Counters
The Tombstone and Skeleton Dragons can be countered by a variety of troops, including:
Troop | How to Counter |
---|---|
Balloon | The Balloon can fly over the Tombstone and target the Skeleton Dragons. |
Fireball | The Fireball can kill both the Tombstone and the Skeleton Dragons. |
Zap | The Zap can stun the Skeleton Dragons, making them unable to attack. |
Poison with Arrows
The combination of Poison and Arrows is a powerful and versatile strategy in Arena 2. Poison provides a slow-acting area damage effect, while Arrows offer a quick and clean way to deal with swarms and chip damage to towers. This combination gives you a well-rounded deck that can handle a variety of opponents.
Poison
Poison is a rare card that deals damage over time in a small area. Its slow-acting nature makes it effective against tanks and troops that clump together. Poison can also be used to chip away at towers, making it a versatile card for both offense and defense.
Arrows
Arrows are a common card that deals instant damage to a group of enemies. They are especially effective against swarms of weak units, such as Goblins, Skeletons, and Bats. Arrows can also be used to chip damage to towers or finish off low-health units.
Deck Example
Here is an example of a deck that uses Poison and Arrows:
Card | Cost |
---|---|
Poison | 4 |
Arrows | 3 |
Wizard | 5 |
Knight | 3 |
Goblin Barrel | 3 |
Skeletons | 1 |
Goblins | 2 |
Cannon | 3 |
Rocket with Fireball
This deck is a great all-around deck that can be used to counter a variety of different decks. The Rocket is a powerful spell that can take out enemy towers or troops, and the Fireball is a versatile spell that can be used to take out groups of troops or damage enemy towers. The rest of the deck is filled with strong cards that can help you defend your towers and push through to the enemy’s side.
Cards
The following cards are included in this deck:
- Rocket
- Fireball
- Archer
- Goblin Barrel
- Goblin Gang
- Knight
- Musketeer
- Spear Goblins
- Zap
Strategy
The key to playing this deck is to use your spells wisely. The Rocket is a powerful spell, but it is also expensive. You should only use it when you are sure that you will get value out of it. The Fireball is a more versatile spell, and you can use it to take out groups of troops or damage enemy towers. You should also be careful not to overextend your troops. This deck is not as strong at defending as it is at attacking, so you should be careful not to let your opponent get too close to your towers.
Matchups
Good matchups
This deck is good against decks that rely on large groups of troops, such as Giant Skeleton decks or Lava Hound decks. The Rocket and Fireball can both be used to take out large groups of troops, and the Archer and Musketeer can help you defend against air troops.
Bad matchups
This deck is not as good against decks that rely on single, powerful troops, such as Pekka decks or Golem decks. The Rocket and Fireball can be used to take out single troops, but they are not as effective as other spells, such as the Poison Spell or the Lightning Spell.
Tips
Here are some tips for playing this deck:
- Use your spells wisely. The Rocket is a powerful spell, but it is also expensive. You should only use it when you are sure that you will get value out of it. The Fireball is a more versatile spell, and you can use it to take out groups of troops or damage enemy towers.
- Don’t overextend your troops. This deck is not as strong at defending as it is at attacking, so you should be careful not to let your opponent get too close to your towers.
- Be patient. This deck is not as fast as some other decks, so you need to be patient and wait for the right opportunity to attack.
Card | Cost | Purpose |
---|---|---|
Rocket | 6 | Take out enemy towers or troops |
Fireball | 4 | Take out groups of troops or damage enemy towers |
Archer | 3 | Defend against air troops |
Goblin Barrel | 3 | Surprise attack on enemy towers |
Goblin Gang | 3 | Defend against ground troops |
Knight | 3 | Tank for troops |
Musketeer | 4 | Defend against air troops |
Spear Goblins | 2 | Defend against ground troops |
Zap | 2 | Reset enemy troops |
Mirror with Rage
The Mirror and Rage combo is a powerful combination that can be used to devastating effect in Arena 2. The Mirror allows you to play a card twice in a row, while the Rage spell increases the attack speed and damage of your troops. This combination can be used to create a massive push that is very difficult to defend against.
To use this combo effectively, you will need to make sure that you have a good deck that supports it. You will also need to be able to time your spells correctly. The best time to use the Mirror is when you have a strong troop on the field that you want to double up on. The best time to use the Rage spell is when you are about to launch a push.
Here is a sample deck that you can use with the Mirror and Rage combo:
Card | Level |
---|---|
Giant | 5 |
Musketeer | 4 |
Goblins | 4 |
Spear Goblins | 3 |
Mirror | 2 |
Rage | 2 |
This deck is a good all-around deck that can be used in a variety of situations. The Giant is a good tank that can soak up damage, while the Musketeer and Spear Goblins can provide support from behind. The Goblins can be used to cycle cards or to defend against enemy troops.
The Mirror and Rage combo is a powerful combination that can be used to devastating effect in Arena 2. If you are looking for a way to improve your win rate, then you should definitely consider using this combo.
Best Deck for Clash Royale Arena 2
When you first start playing Clash Royale, Arena 2 can be a bit of a challenge. But with the right deck, you can quickly climb the ranks and start earning some serious trophies. Here’s a deck that will help you dominate Arena 2:
- Knight
- Musketeer
- Goblin Barrel
- Archers
- Fireball
- Zap
- Skeleton Army
This deck has a good mix of troops and spells, and it’s easy to use. The Knight is a great tank, and the Musketeer is a powerful ranged unit. The Goblin Barrel can be used to surprise your opponents, and the Archers are great for taking out air units. The Fireball is a versatile spell that can be used to clear out groups of troops or to take down towers. Zap is a great spell for stunning enemy troops, and the Skeleton Army can be used to overwhelm your opponents with numbers.
With this deck, you’ll be able to beat any opponent in Arena 2. So start climbing the ranks and earning those trophies!
People Also Ask
What is the best deck for Clash Royale Arena 2?
The best deck for Clash Royale Arena 2 is the one that works best for you. But if you’re looking for a deck that is easy to use and effective, the deck listed above is a great option.
What cards should I include in my Arena 2 deck?
When building your Arena 2 deck, you should include a mix of troops and spells. The best troops to use are the Knight, Musketeer, Goblin Barrel, Archers, and Skeleton Army. The best spells to use are the Fireball and Zap.
How can I use my Arena 2 deck to win?
To use your Arena 2 deck to win, you need to be able to defend your towers and attack your opponents. The best way to defend is to use your Knight and Skeleton Army to tank for your other troops. The best way to attack is to use your Musketeer and Archers to take out enemy air units, and your Goblin Barrel and Fireball to take out enemy towers.