10 Best Arena 8 Decks

arena 8 best deck

Embark on a thrilling Clash Royale adventure in Arena Eight! As you navigate this challenging realm, your deck’s composition becomes paramount. Join us as we unveil the optimal deck, meticulously crafted to dominate your opponents and secure victory after victory. Brace yourself for an exhilarating journey filled with strategic planning and decisive gameplay.

At the heart of our formidable deck lies the Goblin Giant, a formidable tank capable of dealing devastating damage to enemy towers. Supported by the versatile Lumberjack with its potent rage ability, this duo forms an unstoppable force. The Electro Wizard, with its stunning capabilities, joins the fray, disrupting enemy attacks and providing valuable crowd control. A sprinkling of Goblins adds quick and agile support, while the Princess provides long-range firepower from a safe distance.

Transitioning seamlessly into the intricacies of this deck, we uncover a cohesive synergy that elevates its performance. The Goblin Giant’s unwavering advance draws enemy defenses, creating an opening for the Lumberjack to unleash its rage-fueled assault. Meanwhile, the Electro Wizard’s stun effect incapacitates enemy units, allowing the Princess to unleash a barrage of projectiles upon distracted foes. The Goblins, with their nimble movements, chip away at enemy defenses and provide a constant threat. Together, these components harmonize flawlessly, forming a formidable force capable of conquering Arena Eight’s most formidable challenges.

Elite Barbarians and Giant

This deck dominates Arena 8 with its potent combination of offensive and defensive powerhouses. The Elite Barbarians, with their lightning-fast attack speed and high damage output, are a fearsome force on any battlefield. They excel in both offensive and defensive situations, making them a versatile unit that can adapt to any scenario. The Giant, on the other hand, serves as a formidable tank that absorbs damage while the Elite Barbarians wreak havoc on enemy towers and troops.

Deck Composition

The deck consists of the following cards:

Card Quantity
Elite Barbarians 2
Giant 1
Zap 1
Fireball 1
Minions 1
Goblin Barrel 1
Skeleton Army 1
Knight 1

Strategy

The primary strategy of this deck revolves around exploiting the synergy between the Elite Barbarians and the Giant. When played together, the Elite Barbarians can effectively tank for the Giant, allowing it to reach the enemy tower unhindered. Zap is used as a defensive spell to reset enemy troops, particularly those targeting the Elite Barbarians or the Giant. Fireball provides additional damage for offensive pushes or defensive situations, while Minions and Goblin Barrel serve as potent air support units. Skeleton Army and Knight are used for defense against ground troops or swarms of enemy units.

The deck’s versatility allows players to adapt to various opponent compositions and playstyles. It excels at both aggressive and defensive play, making it a formidable choice for Arena 8 and beyond.

Three Musketeers and Lumberjack

This is a classic deck that has been used by top players for years. It is a very versatile deck that can be used to defend against a wide variety of decks. The Three Musketeers are a very powerful defensive card that can quickly take out large pushes. The Lumberjack is a great support card that can help to clear the way for the Three Musketeers or other troops. This deck also includes several other strong cards, such as the Valkyrie, the Zap, and the Goblin Barrel.

Three Musketeers Cycle Deck

This is a more recent deck that has become popular in the past few months. It is a very aggressive deck that relies on cycling through cards quickly to build up a large Elixir advantage. The Three Musketeers are still the star of the show, but this deck also includes several other fast-cycling cards, such as the Ice Spirit, the Princess, and the Goblin Barrel. This deck is very difficult to defend against if you can’t keep up with its cycle speed.

Card Elixir Cost Rarity
Three Musketeers 9 Epic
Lumberjack 4 Legendary
Valkyrie 4 Rare
Zap 2 Common
Goblin Barrel 3 Epic
Ice Spirit 1 Common
Princess 3 Legendary

Earthquake

The Earthquake spell is a great card to use in Arena 8, as it can deal significant damage to both enemy troops and enemy buildings. It is especially useful against decks that rely on swarm cards, such as Skeleton Army or Goblin Barrel. To use the Earthquake spell effectively, place it in the center of the enemy’s push, so that it will hit as many enemy units as possible. Be careful not to place the Earthquake spell too close to your own towers, as it will also damage them.

Barbarian Barrel

The Barbarian Barrel is a great card to use in Arena 8, as it can deal significant damage to enemy troops and enemy buildings, while also deploying two Barbarians. These Barbarians can help tank for your other troops, or they can be used to attack enemy buildings. To use the Barbarian Barrel effectively, place it directly on top of the enemy troops or enemy buildings that you want to damage. Be careful not to place the Barbarian Barrel too close to your own troops, as the Barbarians will also damage them.

Tips for Using Earthquake and Barbarian Barrel

  • Use the Earthquake spell to counter enemy swarm cards
  • Use the Barbarian Barrel to deal damage to enemy troops and enemy buildings
  • Deploy the Barbarians from the Barbarian Barrel to tank for your other troops
  • Be careful not to place the Earthquake spell or the Barbarian Barrel too close to your own troops
  • Troop Level Damage
    Barbarians 9 136
    Earthquake 10 272

    Double Prince and Goblin Barrel

    This deck relies on a powerful combination of the Double Prince and Goblin Barrel for its primary offense. The deck’s defensive capabilities make it a well-rounded choice for Arena Eight.

    Cards

    • Double Prince
    • Goblin Barrel
    • Bats
    • Mega Minion
    • Zap
    • Fireball
    • Knight
    • Goblin Gang

    Strategy

    Use the Double Prince as your primary tanking unit, while utilizing the Goblin Barrel for chip damage and surprise attacks. Bats and Mega Minion provide air support and can counter enemy swarms. Zap and Fireball are used for spell cycle and to deal with enemy troops and buildings.

    Gameplay

    • Start by cycling through your cards to build up Elixir.
    • Place the Double Prince in the back to protect against enemy pushes.
    • Use the Goblin Barrel to target enemy towers and force them to react.
    • Support your Double Prince with Bats or Mega Minion against enemy swarms.
    • Use Zap to stun enemy troops and reset threatening buildings.
    • Fireball can be used to deal with enemy swarms or to support your offensive push.
    • Knight and Goblin Gang provide additional defensive options against enemy troops.
    Card Role
    Double Prince Tank, Damage Dealer
    Goblin Barrel Chip Damage, Surprise Attack
    Bats Air Support, Swarm Counter
    Mega Minion Air Support, Swarm Counter, Tank
    Zap Stun, Reset Buildings
    Fireball Swarm Elimination, Support
    Knight Tank, Support
    Goblin Gang Swarm Defense

    Balloon and Freeze

    The Balloon and Freeze deck is a classic combination that has been used in Clash Royale for years. It is a powerful deck that can be used to push trophies and win challenges. The deck consists of the Balloon, Freeze, Lumberjack, Rage, Arrows, Goblin Gang, Tesla, and Ice Wizard.

    How to Use the Balloon and Freeze Deck

    The Balloon and Freeze deck is a simple deck to use. The basic strategy is to use the Balloon and Freeze to push through the enemy’s defenses and take down their tower. The Lumberjack and Rage can be used to support the Balloon and help it to reach the tower. The Arrows can be used to clear out enemy troops and the Goblin Gang can be used to distract the enemy and provide a little bit of damage.

    Tips for Using the Balloon and Freeze Deck

    Here are a few tips for using the Balloon and Freeze deck:

    • Make sure to have a good elixir advantage before you start a push with the Balloon.
    • Use the Freeze spell to stop enemy troops from attacking your Balloon.
    • Use the Lumberjack and Rage to support the Balloon and help it to reach the tower.
    • Use the Arrows to clear out enemy troops and the Goblin Gang to distract the enemy.
    • Be patient and don’t be afraid to defend your tower before you start a push.
    • Practice makes perfect. The more you play with the Balloon and Freeze deck, the better you will become at using it.

    Pros and Cons of the Balloon and Freeze Deck

    Here are some pros and cons of the Balloon and Freeze deck:

    Pros Cons
  • The Balloon is a powerful card that can deal a lot of damage.
  • The Freeze spell can stop enemy troops from attacking your Balloon.
  • The Lumberjack and Rage can be used to support the Balloon and help it to reach the tower.
  • The Balloon is a slow card that can be easily countered by buildings and air troops.
  • The Freeze spell can be countered by the Barbarian Barrel and the Ice Spirit.
  • Hog Rider

    The Hog Rider is a fast, single-target melee troop that deals significant damage to buildings. It is unlocked at Arena 8 and can be a formidable force in the right hands. When using the Hog Rider, it is important to protect it with other troops, such as the Valkyrie or the Musketeer. The Hog Rider can also be used to counter other troops, such as the Giant or the Sparky.

    Princess

    The Princess is a ranged troop that deals splash damage. She is unlocked at Arena 8 and can be a great asset to any deck. The Princess has a long range and can target both air and ground troops. She is also relatively inexpensive to deploy, making her a great value for the cost. The Princess can be used to counter a variety of troops, such as the Miner, the Goblin Barrel, and the Minion Horde.

    Card Combinations

    The Hog Rider and the Princess can be a powerful combination in Arena 8. The Hog Rider can tank damage for the Princess, while the Princess can deal damage to both air and ground troops. Other cards that work well with the Hog Rider and the Princess include the Valkyrie, the Musketeer, and the Fireball.

    Card Role Cost
    Hog Rider Tank, Damage Dealer 4 Elixir
    Princess Ranged Damage Dealer 3 Elixir
    Valkyrie Tank, Damage Dealer 4 Elixir
    Musketeer Ranged Damage Dealer 4 Elixir
    Fireball Spell, Damage Dealer 4 Elixir

    Goblin Giant and Sparky

    The Goblin Giant and Sparky combination is a formidable force in Arena Eight. The Goblin Giant is a tanky troop that can soak up damage, while Sparky is a powerful ranged unit that can deal massive damage. Together, they form a deadly duo that can overwhelm opponents.

    Goblin Giant

    The Goblin Giant is a four-Elixir epic card that has high hitpoints and damage. He also has the unique ability to spawn a wave of Goblins when he dies. This makes him a great card for both offense and defense.

    Sparky

    Sparky is a six-Elixir legendary card that has very high damage and hitpoints. She also has a unique ability to charge up and fire a devastating beam attack. This makes her a great card for taking out enemy troops and towers.

    Deck

    Here is a sample deck that you can use with the Goblin Giant and Sparky:

    Card Elixir Cost Type
    Goblin Giant 4 Tank
    Sparky 6 Ranged
    Goblin Gang 3 Swarm
    Zap 2 Spell
    Log 2 Spell
    Tesla 4 Building
    Skeleton Army 3 Swarm
    Fireball 4 Spell

    Pekka and Wizard

    The Pekka and Wizard combination is a classic in Clash Royale, and it’s still a powerful force in Arena 8. The Pekka is a tank that can soak up a lot of damage, while the Wizard provides support with his powerful splash damage.

    Building a Pekka-Wizard Deck

    Building a Pekka-Wizard deck is relatively simple. You’ll want to include the following cards:

    • Pekka
    • Wizard
    • Valkyrie
    • Zap
    • Fireball

    The rest of your deck can be filled with cards that you’re comfortable with. Some good options include:

    • Knight
    • Archers
    • Goblin Barrel
    • Skeleton Army

    Playing a Pekka-Wizard Deck

    Playing a Pekka-Wizard deck is all about timing. You want to wait until your opponent has committed their troops before you deploy your Pekka. Once your Pekka is on the field, use your Wizard to support it with splash damage.

    If your opponent tries to counter your Pekka with air troops, use your Zap or Fireball to take them out. You can also use your Valkyrie to tank for your Pekka.

    Tips for Using a Pekka-Wizard Deck

    Here are a few tips for using a Pekka-Wizard deck:

    1. Don’t be afraid to use your Pekka defensively. It can be a great way to soak up damage and protect your towers.
    2. Remember to support your Pekka with other troops. The Wizard is a great option, but you can also use other cards like the Valkyrie or Archers.
    3. Be patient. The Pekka is a slow moving troop, so it’s important to be patient and wait for the right moment to deploy it.

    Pekka and Wizard Deck Statistics

    Card Elixir Cost Damage Hitpoints
    Pekka 7 400 3000
    Wizard 5 75 500
    Valkyrie 4 120 1200
    Zap 2 N/A N/A
    Fireball 4 250 N/A

    Miner and Poison

    The Miner and Poison deck is a versatile and effective strategy in Arena 8. It combines the powerful card Miner with the deadly Poison spell, making it a threat to both towers and enemy units. Here’s a closer look at how to use this deck effectively:

    The Miner is a key card in this deck, as it can bypass defenses and deal consistent damage to enemy towers. Use the Miner wisely to chip away at enemy defenses or lock onto Princess Towers to force opponents to defend. Pair the Miner with a Tank or support troop to protect him from enemy threats.

    The Poison spell is the other half of this deck’s main threat. It damages all enemy troops and buildings in a large area over time. Time the Poison well to take out enemy swarms or to damage enemy structures. Use it defensively to counter enemy pushes or offensively to clear a path for your Miner.

    Here are some additional tips for using the Miner and Poison deck:

    – Use the Valkyrie as a defensive tank against enemy push
    – Place the Goblin Barrel behind enemy towers to deal chip damage or take out enemy collectors
    – Use the Bats to defend against air units or to support your Miner
    – Place the Skeleton Army in front of your Princess Towers to draw enemy troops
    – Use the Elixir Collector to generate additional Elixir for your Miner and Poison spells

    Here’s a sample deck for the Miner and Poison strategy:

    Card Level
    Miner 10
    Poison 4
    Valkyrie 7
    Goblin Barrel 6
    Bats 12
    Skeleton Army 4
    Elixir Collector 10
    Princess 2

    The Ultimate Deck for Dominating Arena Eight

    In the competitive world of Clash Royale, Arena Eight marks a significant milestone for players seeking to ascend the ranks. To navigate this challenging stage successfully, a well-optimized deck is crucial. This comprehensive guide will provide an in-depth analysis of the best deck for Arena Eight, empowering you to achieve victory on the battlefield.

    This deck boasts a combination of powerful units and spells that can handle various enemy strategies. The synergies between the cards ensure versatility and effectiveness against a wide range of opponents. Let’s delve into the individual components of the deck and explore their strengths.

    People Also Ask

    Which cards are essential for this deck?

    The core cards in this deck include the Hog Rider, Valkyrie, Musketeer, Zap, and Goblin Gang. These cards provide a formidable combination of offensive and defensive capabilities that can adapt to most situations.

    What strategies should I employ with this deck?

    Offense

    The Hog Rider is the primary offensive unit in this deck. Support it with the Valkyrie to tank damage and the Musketeer for ranged support. Use the Zap to stun enemy troops and the Goblin Gang to distract or counter swarm units.

    Defense

    The Valkyrie and Musketeer excel at defending against ground troops. Use the Valkyrie to counter heavy hitters like Giants or Pekkas, and the Musketeer to deal with ranged units like Archers or Wizards. The Zap can also reset charging units like Prince or Dark Prince.