In the captivating world of Clash of Clans, where battles rage and strategi es unfold, the presence of loyal pets alongside valiant heroes can change the tides of war. As Town Hall 16 beckons, players are presented with a diverse roster of pets to accompany their heroes, each possessing unique abilities that can enhance their combat prowess. Among this enigmatic menagerie, several stand above the rest, ready to unleash their powers upon the enemy.
In the vanguard of this elite quartet stands the formidable L.A.S.S.I., a mechanical marvel that complements the Royal Champion’s graceful movements and swift strikes. With its devastating Electric Pulse, L.A.S.S.I. can stun nearby enemies, rendering them vulnerable to the Royal Champion’s relentless onslaught. Additionally, its EMP ability disables defensive structures for a brief period, allowing the Champion to breach walls and towers with ease. This dynamic duo is a formidable force, capable of crippling enemy defenses and paving the way for a swift victory.
Next in line is the enigmatic Electro Owl, a wise and enigmatic companion that enhances the Grand Warden’s potent healing and support abilities. Soaring through the battlefield, the Electro Owl discharges bolts of electricity that damage enemies and grant allies a boost of energy. Moreover, its powerful ability, Amplify, amplifies the healing effects of the Grand Warden’s aura, ensuring that troops remain invigorated and ready for battle. With the Electro Owl by his side, the Grand Warden becomes an indomitable force, sustaining and revitalizing his comrades in the face of adversity.
The Majestic Yeti: A Legendary Ally
In the realm of Clash of Clans, the Yeti stands tall as a formidable hero pet that empowers its comrades with exceptional abilities. Its formidable stature and glacial presence make it a true force to be reckoned with on the battlefield. With each upgrade, the Yeti gains increased health, damage, and special abilities, making it a formidable asset in any army.
At its core, the Yeti possesses a devastating melee attack, capable of crushing enemy defenses and decimating enemy troops. Additionally, it has a unique ability called “Ice Age,” which slows down enemy units within its vicinity. This ability gives allied troops a significant advantage, allowing them to deal more damage and withstand enemy attacks more effectively.
Furthermore, the Yeti’s passive ability, “Arctic Roar,” reduces the freeze duration inflicted by enemy Freeze Spells. This ability proves invaluable in situations where enemy spells could otherwise halt the progress of the attack. By neutralizing freeze effects, the Yeti ensures that allied troops remain active and engaged in the battle.
Level | Health | Damage |
---|---|---|
1 | 6000 | 1200 |
2 | 7200 | 1440 |
3 | 8400 | 1680 |
4 | 9600 | 1920 |
5 | 10800 | 2160 |
Lightning-Fast Troops: Electro Dragon and Electro Wizard
Electro Dragon
The Electro Dragon is a formidable flying troop that channels lightning bolts, both on its initial attack and as an area damage effect. Its lightning bolts are exceptionally efficient against buildings, making it a deadly choice for taking down key defenses. The Electro Dragon’s lightning bolts also damage nearby enemy troops, providing a splash damage element to its attacks.
Key Features
Stat | Value |
---|---|
Housing Space | 5 |
Hitpoints | 1450 |
Damage | 150 (initial) + 200 (lightning splash) |
Attack Speed | 1.8 seconds |
Range | 7 tiles |
Target | Ground and Air |
Electro Wizard
The Electro Wizard is a swift-moving troop that combines lightning attacks with a unique ability to stun enemies. Its lightning bolts deal damage and slow down opponents, making it an exceptional choice for controlling the battlefield. The Electro Wizard’s stun ability, activated by every fourth strike, is particularly effective against fast-moving troops like Hog Riders and Miners.
Key Features
Stat | Value |
---|---|
Housing Space | 2 |
Hitpoints | 250 |
Damage | 110 (initial) + 150 (lightning splash) |
Attack Speed | 1.5 seconds |
Range | 5 tiles |
Target | Ground |
The Unstoppable Revenant: A Brawler’s Paradise
Introducing the formidable Revenant, a pet that will unleash pandemonium upon your enemies. This brawler possesses an unyielding determination and a relentless pursuit of carnage, making it the ultimate companion for those who seek dominance on the battlefield.
Abilities:
The Revenant boasts an arsenal of abilities that will strike fear into the hearts of your opponents. Its “Wrath of the Fallen” charges forward, dealing devastating damage to nearby enemies. The “Undying Rage” grants it immunity to death for a short duration, allowing it to continue its relentless assault even in the face of overwhelming odds.
Special Ability: Eternal Flame
The Revenant’s true power lies in its “Eternal Flame” ability. Upon its activation, the Revenant transforms into a raging inferno, incinerating everything in its path. This ability deals massive damage over time, leaving enemies reduced to smoldering ashes. However, this fiery rampage comes at a cost, as the Revenant sacrifices some of its health to unleash this devastating power.
Ability | Effect | Duration |
---|---|---|
Wrath of the Fallen | Charges forward, damaging nearby enemies | Instant |
Undying Rage | Immune to death for a short duration | 10 seconds |
Eternal Flame | Transforms into an inferno, dealing massive damage over time | 15 seconds |
The Sky-high Hound: Lava Hound for Air Superiority
The Lava Hound is a formidable aerial unit in Clash of Clans, providing reliable air support for any army composition in Town Hall 16. Its sheer size and durability make it a formidable tank, capable of absorbing immense amounts of damage while protecting other troops from air defenses.
Lava Hounds excel in overwhelming enemy defenses with their unique ability to summon Lava Pups upon death. These mini-Lava Hounds inherit the parent Lava Hound’s rage and target nearby air defenses. This chaining effect can quickly neutralize multiple air defenses, creating a clear path for the rest of the army to advance.
When paired with heroes, Lava Hounds can amplify their effectiveness even further:
- Royal Champion: The Royal Champion’s ability, “Attack Boost,” increases the damage output of the Lava Pups, making them more potent against air defenses.
- Grand Warden: The Grand Warden’s ability, “Eternal Tome,” increases the hitpoints of the Lava Hound, making it even more resilient to enemy fire.
- Archer Queen: The Archer Queen’s ability, “Royal Cloak,” turns the Lava Hound invisible for a brief period, allowing it to bypass air defenses and reach its target more quickly.
- King: The King’s ability, “Iron Fist,” deals massive damage to air defenses, providing additional support to the Lava Hounds and Lava Pups in neutralizing enemy air defenses.
In conclusion, the Lava Hound is an indispensable air unit for Town Hall 16 players looking to dominate the skies. Its ability to tank damage, summon Lava Pups, and synergize with heroes makes it a versatile and potent ally for any army composition.
The Destructive Bowler: A Tank-Busting Machine
The Bowler, a formidable troop introduced at Town Hall 12, is a nightmare for defenses, particularly Tanks. Its unique ability to hurl multiple Boulders simultaneously devastates groups of enemies and melts through even the sturdiest defenses.
How it Operates
The Bowler’s primary attack is a continuous stream of Boulders that deal splash damage. Unlike other troops, the Bowler throws two Boulders at once, each dealing significant damage. This dual-Boulder attack makes it incredibly effective against clusters of enemies.
Exceptional Abilities
- High Damage Output: Each Boulder deals substantial damage, and with two Boulders thrown simultaneously, the Bowler can quickly pile up damage against defenses and troops alike.
- Effective Crowd Control: The Bowler’s splash damage excels against large numbers of enemies, such as hordes of Goblins or swarms of Skelly Dragons.
- Tank-Busting Prowess: The Bowler’s Boulders inflict high damage against Tanks and other heavily armored units, making it an ideal choice for eliminating these formidable foes.
- Independent Attacking: Bowlers can target and attack buildings and troops independently, allowing players to focus on other aspects of the raid strategy.
- Synergy with Rage Spells: The Bowler’s attack is amplified significantly by Rage Spells, which increase its Boulder’s damage and speed, making it even more devastating against defenses.
Level | Damage per Boulder | Boulder Count | Hitpoints |
---|---|---|---|
1 | 120 | 2 | 840 |
2 | 130 | 2 | 924 |
3 | 140 | 2 | 1,012 |
4 | 150 | 2 | 1,104 |
5 | 160 | 2 | 1,196 |
The Poisonous Valkyrie: A Powerhouse against Hordes
The Valkyrie is a potent anti-horde hero in Clash of Clans Town Hall 16. Her Poison Bomb ability inflicts devastating damage over time to large groups of enemies, making her invaluable for decimating enemy hordes, such as Miners, Skeletons, and Goblins.
Here’s a detailed breakdown of the Valkyrie’s Poison Bomb ability:
Duration:
The Poison Bomb lasts for 6 seconds, providing ample time for her poison to wreak havoc.
Damage:
The Poison Bomb deals consistent damage throughout its duration, with each tick inflicting 160 damage per second.
Area of Effect:
The Poison Bomb has a significant area of effect, covering a radius of 2.5 tiles around the Valkyrie. This allows her to impact multiple hordes simultaneously.
Additional Information:
Attribute | Details |
---|---|
Level Dependency | The damage and area of effect scale with the Valkyrie’s level. |
Target Priority | The Valkyrie will prioritize enemy hordes over other targets, making her highly effective against mass attacks. |
Synergy with Heroes | The Poison Bomb complements other area-denial abilities, such as the Grand Warden’s Guardian Aura, enhancing their effectiveness against enemy hordes. |
The Mysterious Miner: A Cunning Assassin
The Miner, a stealthy hero, digs tunnels underground, evading enemy defenses and emerging beneath buildings to wreak havoc. With a powerful pickaxe and a knack for swift maneuvers, the Miner is a formidable force, particularly when paired with specialized troops.
Unstoppable Digging Machine
The Miner’s innate ability allows him to burrow underground, bypassing obstacles and reaching enemy structures with ease. This unparalleled mobility grants him the element of surprise, making him ideal for stealth attacks and unexpected raids.
Stats and Abilities
Attribute | Value |
---|---|
Hitpoints | 2000 |
Damage | 160 |
Attack Speed | 1.5 seconds |
Digging Time | 3 seconds |
Burst Damage | 600% |
The Shield-Bearing Champion of the King: A Bastion of Defense
The King’s Champion, the valiant guardian of the realm, symbolizes unwavering resilience and impenetrable defense. Like a living shield, he strides into battle, bearing the brunt of enemy assaults while protecting his comrades with an unwavering resolve.
Unwavering Stance
The Champion’s unique ability, “Iron Will,” grants him an unparalleled level of defensive prowess. When activated, he plants his shield firmly into the ground, creating a protective barrier that absorbs incoming damage. This ability can turn the tide of battle, providing a crucial moment of respite for retreating troops or allowing the Champion himself to withstand a deluge of attacks.
Guardian of the Realm
As a testament to his unparalleled durability, the Champion possesses some of the highest hitpoints of any hero in the game. His robust constitution enables him to soak up massive amounts of punishment, making him an invaluable asset in any defense strategy. Enemies will find it immensely challenging to penetrate the Champion’s formidable defenses, giving your base an edge in withstanding prolonged sieges.
The Art of Warfare
The Champion’s offensive capabilities are nothing to scoff at. His powerful strikes deal significant damage to nearby enemies, and his “Ability’s Rampage” grants him a surge of offensive power. When activated, the Champion unleashes a devastating whirlwind attack that decimates enemy formations. This ability is particularly effective against large groups of weaker enemies, clearing the path for your advancing troops.
Upgrades and Enhancements
Upgrading the King’s Champion significantly enhances his capabilities. Each level upgrade increases his hitpoints, damage output, and ability duration. The Champion’s Iron Will ability gains increased damage absorption, allowing him to withstand even the most formidable offensives. Additionally, his Rampage ability’s damage and duration are amplified, ensuring that he remains a formidable force on the battlefield.
The Legendary Queen of Archers: Unrivaled Range and Damage
The Queen of Archers is a formidable hero in Clash of Clans, known for her unparalleled range and devastating damage. She excels at taking down enemy defenses and clearing hordes of troops.
Ability: Royal Cloak
The Queen of Archers’ ability, Royal Cloak, grants her invisibility and increased movement speed for a short duration. This ability allows her to sneak past enemy defenses, reposition herself, or escape dangerous situations.
Range and Damage
The Queen of Archers possesses the longest range of all heroes in the game. Combined with her high damage output, she can effectively engage targets from a safe distance.
Levels and Upgrades
The Queen of Archers can be upgraded to level 90. Each upgrade increases her hitpoints, damage, and ability duration.
Level | Hitpoints | Damage | Ability Duration |
---|---|---|---|
1 | 2750 | 60 | 4 seconds |
90 | 12625 | 340 | 10 seconds |
Movement Speed
The Queen of Archers has a relatively slow movement speed compared to other heroes. This can be a disadvantage when trying to keep up with fast-moving enemies or chase down fleeing troops.
Special Tactics
The Queen of Archers is particularly effective when paired with other ranged units, such as Archers or Wizards. By spreading out her targets, she can maximize her damage output and overwhelm enemy defenses. She is also a valuable asset against Air units, due to her long range and splash damage.
The Shadowy Rogue: A Stealthy Infiltrator
The Shadowy Rogue is a formidable pet in Clash of Clans Town Hall 16, excelling as a stealthy infiltrator. Its unique abilities allow it to swiftly navigate enemy defenses and swiftly dispatch key targets.
Cloaking: The Rogue possesses the remarkable ability to cloak, rendering it invisible to enemy eyes. This enables it to effortlessly bypass obstacles and approach its targets undetected.
Swift Movement: With its lightning-fast movement speed, the Rogue can traverse the battlefield with ease. It can quickly outmaneuver opponents and reach its intended targets swiftly.
Poison Fangs: The Rogue’s fangs are infused with potent venom that inflicts severe damage over time. This poison can significantly weaken enemy defenses, making them vulnerable to further attacks.
Stealth Strike Damage Bonus: The Rogue gains a substantial damage bonus when attacking targets from its cloaked state. This bonus allows it to deal devastating blows to unsuspecting foes.
Anti-Air Protection: While primarily a ground-based pet, the Rogue possesses limited anti-air capabilities. It can intercept low-altitude flying units, providing additional protection to its hero and army.
Ideal Hero Pairings
The Shadowy Rogue synergizes exceptionally well with heroes who excel in stealth or mobility:
- Royal Champion: The Rogue can assist the Champion by quickly infiltrating enemy territory and eliminating obstacles for her path.
- Invisible Archer: The Rogue and the Invisible Archer form a formidable stealth duo, capable of wreaking havoc on enemy defenses undetected.
Upgrade Table
Level | Damage | Hitpoints |
---|---|---|
1 | 150 | 500 |
2 | 180 | 600 |
3 | 210 | 700 |
4 | 240 | 800 |
5 | 270 | 900 |
Best Pets for Town Hall 16: A Guide for Heroes
In Clash of Clans, pets provide invaluable support to heroes, enhancing their abilities and making them more effective on the battlefield. As players progress to Town Hall 16, they gain access to several new pets, each offering unique strengths and synergies with different heroes.
The best pet for a particular hero depends on the player’s strategy and the specific situation they are facing. However, some pets stand out as particularly powerful in Town Hall 16. The Yeti, for example, is an excellent choice for heroes like the Grand Warden, as it absorbs projectiles and creates ice shards that slow down enemies. The L.A.S.S.I. is a powerful offensive pet that can heavily damage buildings and enemy units.
In addition to the Yeti and L.A.S.S.I., other pets that are highly effective at Town Hall 16 include the Headhunter, which damages nearby enemies and increases attack speed for nearby heroes, and the Unicorn, which grants heroes bonus hit points and increases their movement speed.
People Also Ask
What are the best pets for the Grand Warden in Town Hall 16?
The Yeti and the Headhunter are excellent pets for the Grand Warden.
What is the best offensive pet for Town Hall 16?
The L.A.S.S.I. is the most powerful offensive pet in Town Hall 16.
Which pet is best for farming resources in Town Hall 16?
The Unicorn is a good choice for farming resources, as it increases heroes’ movement speed.