Top 5 Stealth Feats for 5e

Stealthy figure in the shadows
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In the realm of Dungeons & Dragons 5e, the art of stealth is an indispensable skill for adventurers seeking to navigate perilous dungeons, execute covert missions, and outmaneuver their adversaries. The game offers a plethora of spells, abilities, and equipment that can enhance one’s ability to move unseen and unheard, allowing them to gain the upper hand in combat and exploration. From the subtle whispers of the Pass Without Trace spell to the ethereal Shadow Blade, the options for stealthy maneuvers are vast and varied. Join us as we delve into the enigmatic world of stealth feats 5e, where shadows become allies and silence is a weapon.

Among the most potent stealth feats 5e has to offer is the Skulker feat. This versatile feat grants a number of benefits that make it ideal for characters seeking to move undetected in adverse conditions. For instance, it allows characters to ignore difficult terrain when making Stealth checks, enabling them to traverse treacherous environments with ease. Additionally, it grants them proficiency in the Stealth skill, making them inherently more adept at moving unseen. Finally, the Skulker feat allows characters to hide when lightly obscured, providing them with an added layer of protection in dimly lit or cluttered areas.

Another exceptional feat for stealthy adventurers is the Mobile feat. This feat enhances a character’s ability to reposition themselves quickly and efficiently, making it ideal for hit-and-run tactics. It grants a bonus to initiative checks, allowing characters to act sooner in combat, thus gaining the advantage of surprise. Furthermore, it increases a character’s speed, enabling them to cover more ground and escape pursuers or close in on their targets. The combination of increased speed and improved initiative makes the Mobile feat a formidable choice for characters who rely on stealth to gain an edge in combat.

Whispers of the Wind

Whispers of the Wind is an incredibly versatile feat that grants a rogue unparalleled stealth capabilities. With this feat, you gain the ability to move through the air with great finesse, leaving no trace of your passage. The feat’s benefits include:

  • Enhanced Mobility: You gain a flying speed equal to your walking speed.
  • Silent Movement: Your movement doesn’t provoke opportunity attacks from creatures that can’t see you.
  • Concealed Steps: You can spend 5 feet of movement to become invisible until the start of your next turn. You remain invisible even if you move or attack.

Concealed Steps

The Concealed Steps ability is a game-changer for rogues. It grants you the power to vanish from sight at a moment’s notice, allowing you to infiltrate enemy ranks or escape dangerous situations with ease. Here’s how you can use this ability to your advantage:

  • Infiltration: You can use Concealed Steps to sneak past guards and traps, opening up new possibilities for exploration and reconnaissance.
  • Escape: When caught in a tight spot, you can vanish into thin air, leaving your pursuers bewildered and frustrated.
  • Ambushes: By becoming invisible, you can position yourself for a devastating sneak attack on your unsuspecting foes.
Feat Benefit
Enhanced Mobility Flying speed equal to walking speed
Silent Movement No opportunity attacks from unseen creatures
Concealed Steps Invisibility for 5 feet of movement

Silent Steps

Mastering the art of silent movement is a cornerstone of stealth. The Silent Steps feat empowers characters to traverse environments without creating any audible disturbances. This ability proves invaluable for infiltrating enemy territory, evading pursuers, and executing surprise attacks.

Uncanny Avoidance

The first benefit bestowed by Silent Steps is the ability to ignore difficult terrain when making Stealth checks. This means that characters can stealthily navigate through obstacles like dense undergrowth, loose gravel, or slippery surfaces without penalty. Uncanny Avoidance greatly enhances the versatility and effectiveness of stealth-based characters.

Muffled Movement

Silent Steps also grants advantage on Stealth checks made to move silently. Advantage represents a significant bonus, effectively doubling the character’s chance of successfully hiding their movements. This advantage extends to both short-range sneaking and long-distance travel, making it easier to remain undetected even in challenging environments.

Silent Casting

Perhaps the most potent aspect of Silent Steps is its impact on spellcasting. Characters with this feat can cast spells without incurring the normal disadvantage on Stealth checks for doing so. This ability revolutionizes stealth-based spellcasting, allowing characters to cast powerful spells without compromising their stealth.

Dimensional Movement

Additionally, Silent Steps grants characters the ability to teleport through shadows without generating any noise. When a character with this feat enters a shadow, they can teleport to any other shadow within 60 feet as an action. This ability provides an exceptional escape mechanism, allowing characters to vanish into thin air and outwit their pursuers.

Feat Name Description
Silent Steps Ignore difficult terrain on Stealth checks, advantage on Stealth checks to move silently, advantage on Stealth checks to cast spells, teleport through shadows without noise.

Blurred Lines

Blurred Lines is a sneaky feat that allows you to trick your opponents, making them have disadvantage on all attacks against you for a full minute. This feat is great for rogues and other melee classes who want to get close to their targets without being noticed.

Imagine this: you’re a rogue who’s been sneaking up on a group of unsuspecting goblins. You cast Blurred Lines, and suddenly your body becomes blurry and indistinct. The goblins try to attack you, but they keep missing. You’re able to stealthily kill all of the goblins, and you’ve done so without ever being noticed. This is just one example of how Blurred Lines can be used to great effect.

When used in conjunction with other stealthy abilities, Blurred Lines can make you virtually untouchable. For example, you can use the Cunning Action feature to take the Hide action, and then use Blurred Lines to make yourself even harder to see. This combination makes you incredibly difficult to target, and you can use it to great effect in combat and in exploration.

Blurred Lines is a versatile feat that can be used in a variety of situations. It’s a great choice for rogues, rangers, and other classes that rely on stealth. If you’re looking for a way to improve your stealth capabilities, Blurred Lines is the feat for you.

Using Blurred Lines to Great Effect

Here are some tips on how to use Blurred Lines to great effect:

– Use Blurred Lines in conjunction with other stealthy abilities, such as the Cunning Action feature or the Pass Without Trace spell.

– Use Blurred Lines when you’re trying to sneak up on an enemy, or when you’re trying to avoid being detected by a guard.

– Use Blurred Lines when you’re in a large group of enemies, so that you can make yourself harder to target.

– Use Blurred Lines when you’re trying to escape from combat, so that you can make it more difficult for your pursuers to catch up to you.

With a little creativity, you can use Blurred Lines to great effect in a variety of situations. So, what are you waiting for? Go out there and start reaping the benefits of this amazing feat.

Ethereal Passage

Ethereal Passage allows you to move through the Ethereal Plane for limited durations. While there, you exist in a state of semi-corporeal existence, rendering you immune to non-magical weapon attacks and spells. Additionally, you can pass through solid objects as long as they’re not more than 5 feet thick.

This feat excels in stealthy situations as it provides several advantages:

  1. Bypass Obstacles: You can seamlessly pass through walls, doors, and other barriers, allowing you to access areas that would otherwise be inaccessible.
  2. Ethereal Vision: While in the Ethereal Plane, you gain the ability to see into the Border Ethereal, granting you enhanced awareness of your surroundings.
  3. Limited Detection: Your presence in the Ethereal Plane generally remains undetected, making it challenging for enemies to pinpoint your location.
  4. Escape Danger: If a situation becomes perilous, you can swiftly retreat by stepping back into the Material Plane, avoiding detection or pursuit.
  5. Target Observation: You can enter the Ethereal Plane to observe and gather intel on enemies or targets without triggering any alerts.
  6. Surprise Attack: After observing a target from the Ethereal Plane, you can step back into the Material Plane and launch a surprise attack from an unexpected angle.
  7. Group Infiltration/Exfiltration: If your party needs to infiltrate or exfiltrate a secure location, Ethereal Passage can facilitate covert entry and exit without triggering alarms or detection.

Veiled Ambush

Veiled Ambush allows you to hide from creatures that are within 10 feet of you with advantage. This feat is perfect for sneaky characters who want to be able to get close to their targets without being seen. It can also be used to escape from combat by hiding in plain sight.

Here are some examples of how you can use Veiled Ambush:

  • You can sneak up on a group of enemies and attack them from behind.
  • You can hide in a crowd of people and eavesdrop on their conversations.
  • You can escape from combat by hiding in a nearby bush or building.

Benefits of Veiled Ambush

Veiled Ambush has a number of benefits, including:

  • It gives you advantage on Stealth checks when you are trying to hide from creatures that are within 10 feet of you.
  • It allows you to escape from combat by hiding in plain sight.
  • It can be used to set up ambushes or surprise attacks.

Requirements for Veiled Ambush

To take the Veiled Ambush feat, you must meet the following requirements:

Requirement
Dexterity 13 or higher

Best Stealth Feats 5e

Stealth is a crucial skill in Dungeons & Dragons 5e, allowing characters to avoid detection, sneak up on enemies, and gain an advantage in combat. Several feats can enhance a character’s stealthiness, making them invaluable for rogues, rangers, and other classes that rely on stealth to succeed.

One of the best stealth feats is Alert. This feat grants a +5 bonus to initiative, which is crucial for characters who want to strike first and gain the upper hand in combat. Additionally, Alert prevents enemies from gaining advantage on attack rolls against the character if they are surprised, further enhancing their survivability.

Another excellent stealth feat is Skulker. This feat grants proficiency in the Stealth skill if the character does not already have it. It also provides advantage on Dexterity (Stealth) checks made to hide from creatures that have darkvision. This is incredibly useful in dungeons and other low-light environments, where darkvision can give enemies an advantage.

Finally, the Mobile feat is a great choice for stealthy characters who want to be able to strike and move without penalty. This feat grants an additional 10 feet of movement speed and allows the character to take the Dash action as a bonus action. This enables them to quickly reposition themselves after making a stealthy attack, making it harder for enemies to catch up to them.

People Also Ask About Best Stealth Feats 5e

What is the best stealth feat for a rogue?

The best stealth feat for a rogue is undoubtedly Alert. The +5 bonus to initiative is invaluable for a rogue who wants to strike first in combat, and the protection against being surprised ensures that they are always at their best.

What is the best stealth feat for a ranger?

The best stealth feat for a ranger depends on their specific build and playstyle. Skulker is an excellent choice for rangers who operate in dark environments, while Mobile is great for rangers who want to be able to quickly reposition themselves after making an attack.

What is the best stealth feat for a non-stealthy class?

The best stealth feat for a non-stealthy class is Mobile. The additional movement speed and bonus action Dash make it easier for characters to get into and out of stealthy positions, even if they don’t have a high Dexterity score.