The 5 Best TH12 War Attacks [Updated 2023]

Best TH12 War Attacks

In the realm of Clash of Clans, where strategic warfare reigns supreme, the Town Hall 12 (TH12) presents a formidable challenge. To overcome this formidable obstacle, players must devise cunning attack strategies that exploit enemy defenses and secure victory. Among the vast array of attack options available, certain strategies have emerged as the most effective, promising a high chance of success in this intense battle. In this comprehensive guide, we will delve into the intricacies of the best TH12 attacks, empowering you with the knowledge to conquer your opponents and ascend to the pinnacle of Clashing.

One of the most popular and successful TH12 attack strategies is the Hybrid attack. This multifaceted approach combines the power of ground troops with the aerial prowess of balloons. The hybrid attack typically employs a combination of Miners, Hog Riders, and Balloons, supported by a variety of spells such as Rage, Heal, and Freeze. The Balloons serve as a distraction, drawing enemy air defenses away from the ground troops, while the Miners and Hog Riders focus on destroying key defensive structures and eliminating enemy troops. With its versatility and adaptability, the Hybrid attack remains a formidable force on the TH12 battlefield.

Another effective TH12 attack strategy is the Electro Dragon (EDrag) attack. This strategy capitalizes on the devastating power of the Electro Dragon, a formidable air unit that deals both direct and chain damage to enemy troops and defenses. The EDrag attack typically involves deploying a group of Electro Dragons, supported by Lightning Spells and Rage Spells to enhance their destructive capabilities. With their ability to cripple enemy air defenses and deal significant damage to ground targets, Electro Dragons can wreak havoc upon enemy bases, making this strategy a compelling choice for TH12 players seeking a potent and overwhelming attack.

The Mighty Yeti Flurry

Strategy Overview

The Yeti Flurry is a devastating ground attack strategy that combines the power of the Yeti, Hound, Witch, and Ice Golem. The Yeti and Hound tank the defenses while the Witches and Ice Golems provide support and freeze the defenses. This strategy is particularly effective against bases with heavy air defenses, as the Yetis are resistant to air damage.

Troop Composition

Troop Quantity
Yeti 8
Hound 2
Witch 12
Ice Golem 8
Rage Spell 4
Freeze Spell 2

Attack Strategy

Deploy the Hound first to tank for the incoming air defenses. Then, place the Yetis behind the Hound, followed by the Witches and Ice Golems. Use Rage Spells to boost the attack power of the Yeti and Witches, and Freeze Spells to disable the enemy defenses when needed. The Yetis will focus on taking down the Town Hall and other important buildings, while the Witches and Ice Golems provide support and crowd control.

The Lavaloonion Blitz

The Lavaloonion Blitz is a formidable attack strategy in Clash of Clans, particularly at Town Hall level 12. It combines the devastating power of Lava Hounds with the relentless swarm of Minions and the cunning of Balloons. Here’s a comprehensive guide to executing this attack effectively:

Preparations:

  • Army Composition: 4 Lava Hounds, 10 Balloons, 50 Minions, 4 Rage Spells, 2 Freeze Spells, 1 Healing Spell
  • Clan Castle Reinforcement: Additional Lava Hound or Balloon
  • Spell Factory: Rage Spells, Freeze Spells, and Healing Spell

Deployment:

Step 1: Lava Hounds and Minions
Deploy all 4 Lava Hounds in a straight line, slightly outside the range of the enemy Air Defenses. Drop 5 Minions behind each Lava Hound to provide air support.

Step 2: Balloons and Rage
Once the Lava Hounds and Minions engage the enemy, deploy your Balloons behind them, grouped in pairs. Use 2 Rage Spells to boost their attack speed and damage.

Step 3: Freeze and Cleanup
As your Balloons approach the core of the base, use Freeze Spells to temporarily disable enemy Air Defenses and Inferno Towers. Drop a Healing Spell on your Balloons to keep them alive. The remaining Minions will swarm around and eliminate any remaining structures.

Unit Quantity
Lava Hounds 4
Balloons 10
Minions 50
Rage Spells 4
Freeze Spells 2
Healing Spell 1

The Godly Electro Witch Push

The Godly Electro Witch Push is a devastating attack strategy that utilizes a combination of Electro Dragons, Witches, and Lightning Spells to overwhelm enemy defenses. This attack is particularly effective against bases with heavy air defenses and can be executed with relative ease.

Deployment

The Electro Witch Push is deployed in a unique formation. Electro Dragons should be deployed behind the Witches, who will provide them with a constant stream of healing. The Lightning Spells should be used to clear out key enemy defenses, such as Air Defenses, Inferno Towers, and X-Bows.

Funneling

Funneling is crucial for the success of the Electro Witch Push. The Witches should be deployed in a way that guides the Electro Dragons into the heart of the enemy base. This can be achieved by placing the Witches in a straight line or in a V-shaped formation. The Electro Dragons will naturally follow the Witches and target the enemy defenses that are closest to them.

Queen and King Placement

The Queen and King should be used to support the Electro Witch Push. The Queen should be placed behind the Witches to provide additional healing and damage. The King should be placed on the opposite side of the base to create a distraction and draw enemy fire away from the main attack force.

Troop Quantity
Electro Dragons 6-8
Witches 4-6
Lightning Spells 3-5

The Powerful Miners and Log Launchers

Miners are a powerful siege machine that can be used to break through enemy defenses. They are especially effective against walls and other obstacles. Log launchers are a support unit that can be used to deploy miners directly into the enemy base.

Miners

Miners are available at Town Hall 12. They have a high hitpoint and damage output and can quickly destroy buildings. However, they are relatively slow and can be easily distracted by other units. Miners should be deployed in groups and supported by other units to maximize their effectiveness.

Log Launchers

Log launchers are available at Town Hall 12. They can be used to deploy miners and other units directly into the enemy base. Log launchers have a long range and can be used to target enemy defenses from a safe distance. However, they are relatively fragile and can be easily destroyed by enemy fire.

Strategy

Miners and log launchers can be used together to create a powerful attack strategy. Miners can be deployed to target enemy defenses, while log launchers can be used to deploy miners directly into the enemy base. This strategy can be used to quickly overwhelm enemy defenses and secure a victory.

Best Attack Strategies

Strategy Description
Miner + Log Launcher A classic attack strategy that uses miners to target enemy defenses and log launchers to deploy miners directly into the enemy base.
Queen Charge + Miners A hybrid attack strategy that uses the Queen to clear a path for the miners.
Yeti + Miners A new attack strategy that uses yetis to tank for the miners.

The Ingenious Witch Slap

The Witch Slap is a potent attack strategy for Town Hall 12 due to its ability to overwhelm defenses with vast hordes of Witch-spawned Skeletons. It combines the durability of Witches, the damage output of Skeletons, and the healing capabilities of Night Witches to create a formidable offensive force.

Deployment

Deploy your Heroes (Queen Walk, King, and Warden) at one corner of the base to clear out surrounding defenses. Place your Witches behind the Heroes, creating a steady stream of Skeletons that will pile up and overwhelm the defenses.

Support Troops

Bring Earthquake spells to clear out obstacles and Air Defense, allowing your troops to path more efficiently. Freeze spells can pause key defenses like Inferno Towers or Eagle Artillery to buy time for your Skeletons. Rage spells enhance the damage output of your Skeletons, making them even more effective.

Troop Composition

A typical Witch Slap army composition may include:

Troop Quantity
Witches 12-14
Golems 2-3
Night Witches 2-3
Headhunters 1-2
Bowlers 1-2

Strategy

Send your Heroes into the base to clear out peripheral defenses. Deploy your Witches behind the Heroes to create a stream of Skeletons. Drop Rage spells to boost the Skeletons’ damage. Utilize Freeze spells to disable key defensive structures. Drop Golems to tank for the Witches and provide protection. Night Witches provide air support and healing for the ground forces.

Tips

Time your Hero deployments properly to avoid losing them prematurely. Use Rage spells strategically to maximize the Skeletons’ damage output. Protect your Night Witches from air defenses to ensure they can provide sustained healing. Scout the base carefully to identify key defenses that need to be prioritized.

The Devastating Earthquake

The Earthquake spell is one of the most powerful and versatile spells in Clash of Clans. It can be used to take out multiple buildings, including Town Halls, and can also be used to create a funnel to help your troops get to the core of the enemy base.

There are a few different ways to use the Earthquake spell effectively. One common strategy is to use it to take out the enemy’s Town Hall. To do this, simply place the Earthquake spell on the Town Hall and then let your troops go to work.

Another common strategy is to use the Earthquake spell to create a funnel. To do this, place the Earthquake spell on a building that is in front of the enemy’s Town Hall. This will create a path for your troops to follow, making it easier for them to get to the Town Hall.

The Earthquake spell can also be used to take out other important buildings, such as Air Defense and Wizard Towers. By taking out these buildings, you can make it easier for your troops to reach the Town Hall.

6. Using the Earthquake Spell to Destroy Walls

The Earthquake spell can also be used to destroy walls. This can be helpful if you need to create a path for your troops to get to the enemy’s Town Hall. To destroy a wall, simply place the Earthquake spell on the wall. The wall will then collapse, allowing your troops to pass through.

The following table shows how many Earthquake spells it takes to destroy different levels of walls:

Wall Level Number of Earthquake Spells
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 10

The Earthquake spell is a powerful and versatile tool that can be used to take out multiple buildings, create a funnel, and destroy walls. By using the Earthquake spell effectively, you can make it easier for your troops to reach the enemy’s Town Hall and win the battle.

The Cunning Clone Rage

Preparation:

Train an army of 3 golems, 12 witches, 5 bowlers, 16 wizards, 4 healers, 4 minions, 4 bats, 2 rage spells, 2 freeze spells, 1 clone spell, and 1 jump spell.

Attack Strategy:

1. Deploying the Golem Witches:

Drop 3 golems outside the base, followed by 12 witches behind them. Let the witches clear the outer layers of defenses.

2. Placing the Bowlers:

Once a path is opened, deploy 5 bowlers behind the golems to target the inner defenses.

3. Freezing the Defenses:

As the bowlers approach the core, use 2 freeze spells to temporarily disable the air defenses and inferno towers.

4. Healing the Troops:

Place 4 healers in the middle of the group to keep the golems, witches, and bowlers alive.

5. Deploying the Wizards:

After the bowlers have taken out the inner defenses, drop 16 wizards behind the witch army to provide additional support.

6. Using the Rage Spells:

Use 2 rage spells on the golems, witches, and bowlers to significantly increase their damage output.

7. Clonning the Troops:

At the perfect moment, drop a clone spell on the cluster of golems, witches, bowlers, and wizards to create an instant army that will overwhelm the remaining defenses. Follow up with 4 minions and 4 bats for cleanup.

8. Jumping Over Walls:

If necessary, use the jump spell to clear any remaining walls that might obstruct your path to the Town Hall.

The Sneaky Hog Glider

The Sneaky Hog Glider is a two-star attack strategy that uses Hog Gliders and a jump spell to quickly access the Town Hall and other key buildings. Here’s how to execute this attack:

Army Composition

* 10 Hogs
* 12 Hog Gliders
* 10 Miners
* 6 Wall Breakers
* 1 Jump Spell
* 1 Rage Spell
* 1 Freeze Spell

Deployment

1. Drop a few Wall Breakers and Miners to create a funnel for your Hogs.
2. Once the funnel is created, deploy your Hog Gliders and Hogs behind the funnel.
3. Use the Jump Spell to cover the distance between the funnel and the Town Hall or other key buildings.
4. Rage up your Hogs as they approach their target, and use the Freeze Spell to stop enemy defenses.

Number 8: Alternate Deployment Strategy

For a slightly different approach, consider deploying your miners and wall breakers on the opposite side of the base from your Hogs and Gliders. This will force the enemy defenses to split their fire, making it easier for your Hogs to reach their targets. Remember to stagger the deployment of your Hogs and Gliders to ensure a steady stream of troops.

Additional Tips

* Use the Hog Glider’s ability to jump over walls to surprise enemy defenses.
* Prioritize destroying enemy Air Defenses and Wizard Towers to protect your Hogs.
* Be patient and wait for the right opportunity to deploy your jump spell.

The Imperial Ice Golem Golem

This is a great attack for taking out multiple defenses at once, and it’s especially effective against air defenses. To perform this attack, you’ll need to use an Ice Golem to tank for your Golems. The Ice Golem will slow down the defenses, making it easier for your Golems to take them out. You can also use a few Wizards or Archers to help deal damage to the defenses.

Tips for performing the Imperial Ice Golem Golem attack:

  • Make sure to place your Ice Golem in front of your Golems so that it can tank for them.
  • Use a few Wizards or Archers to help deal damage to the defenses.
  • Be patient and wait for your Golems to take out the defenses before you send in your other troops.

Example army composition for the Imperial Ice Golem Golem attack:

Troop Count
Golems 4
Ice Golem 1
Wizards 3
Archers 10
Healers 2

The Magnificent Electro Dragon Super Dragon

Is it Worth Maxing?

The Super Dragon is a powerful troop that can deal significant damage to both defenses and troops. It is especially effective against air defenses, making it a good choice for attacking bases with a lot of air defenses.

The Pros

There are many pros to using Super Dragons in your attacks. Here are a few of the most notable:

  • High damage output: Super Dragons deal very high damage, making them a great choice for taking out enemy defenses and troops.
  • Effective against air defenses: Super Dragons are especially effective against air defenses, making them a good choice for attacking bases with a lot of air defenses.
  • Can be used in a variety of attacks: Super Dragons can be used in a variety of attacks, making them a versatile troop.

The Cons

There are also some cons to using Super Dragons in your attacks. Here are a few of the most notable:

  • High cost: Super Dragons are one of the most expensive troops in the game, making them a significant investment.
  • Slow speed: Super Dragons are relatively slow, making them vulnerable to enemy attacks.
  • Can be targeted by air defenses: Super Dragons can be targeted by air defenses, making them vulnerable to attack from the air.

Conclusion

Super Dragons are a powerful troop that can be a valuable asset in your attacks. If you are looking for a troop that can deal high damage and take out enemy defenses, then Super Dragons are a good choice.

Best TH12 Attacks

When it comes to attacking TH12 bases, several strategies stand out as the most effective. One of the most popular is the Yeti Witch Smash, which utilizes the tankiness of Yetis and the destructive power of Witches to overwhelm defenses. Another popular attack is the Queen Charge Hybrid, which combines a Queen Charge with other troops, such as Miners, Healers, and Golems, to create a devastating force. The Zap Dragon attack is also a viable option, using a large number of Dragons supported by Lightning Spells to eliminate key defenses and deal massive damage.

It’s important to note that the best TH12 attack can vary depending on the specific base layout and the troops available. Experimenting with different strategies and adapting your approach based on the enemy’s defenses is crucial for success in Clash of Clans.

People Also Ask

What is the best CC for TH12?

A Baby Dragon or a Lava Hound is a great choice for the Clan Castle at TH12.

What is the strongest troop in TH12?

The strongest troop in TH12 is the Electro Dragon.

What is the best defense for TH12?

A combination of Inferno Towers, Eagle Artillery, and X-Bows is the best defense for TH12.