Warlocks are a versatile spellcasting class in Baldur’s Gate 3, capable of dealing high damage, controlling the battlefield, and providing support to their allies. They have a unique spellcasting mechanic that allows them to cast spells without using spell slots, but instead by expending their limited number of spell invocations. This makes them particularly powerful in the early game, when spell slots are scarce.
Warlocks have access to a wide variety of spells, including damaging spells, control spells, and utility spells. Some of the best warlock spells in Baldur’s Gate 3 include Eldritch Blast, which is a ranged attack cantrip that deals force damage, and Hellish Rebuke, which is a reaction spell that deals fire damage to an attacker. Warlocks also have access to powerful control spells such as Charm Person, which can force an enemy to become friendly, and Hold Person, which can paralyze an enemy. Finally, warlocks have access to a variety of utility spells, such as Misty Step, which allows them to teleport a short distance, and Invisibility, which allows them to become invisible.
Warlocks are a versatile and powerful spellcasting class in Baldur’s Gate 3. They have access to a wide variety of spells, including damaging spells, control spells, and utility spells. This makes them a great choice for players who want to play a spellcaster who can deal damage, control the battlefield, and provide support to their allies.
Eldritch Blast: A Versatile and Devastating Damage Source
Eldritch Blast is not just an early-game damage cantrip; it’s a powerful and versatile spell that scales as you level up. It’s a ranged attack that can target multiple enemies, making it ideal for crowd control. Additionally, it gains additional effects as you level up, such as the ability to knock enemies prone or push them back. Here are some of the key benefits of Eldritch Blast:
Damage Output
Eldritch Blast deals 1d10 force damage per beam, and you can fire up to four beams at level 5. This means that you can deal up to 4d10 damage per turn, which is comparable to a Fireball spell. Additionally, Eldritch Blast ignores cover, so you can always hit your target as long as you have line of sight.
Range
Eldritch Blast has a range of 120 feet, which is longer than most other ranged attacks. This gives you plenty of flexibility in combat, allowing you to stay out of harm’s way while still dealing damage.
Versatility
Eldritch Blast is a versatile spell that can be used in a variety of situations. It’s a great way to deal damage, but it can also be used to control the battlefield. For example, the Repelling Blast invocation allows you to push enemies back with each beam, which can be used to disrupt their positioning or knock them off cliffs.
Level | Effects |
---|---|
1 | Deals 1d10 force damage per beam |
5 | Can fire up to four beams |
10 | Ignores cover |
15 | Can knock enemies prone with Repelling Blast |
20 | Can push enemies back with Repelling Blast |
Agonizing Blast: Enhancing Eldritch Blast’s Impact
Agonizing Blast is an essential invocation for any Warlock who wants to maximize the damage output of their Eldritch Blast cantrip. This invocation adds your Charisma modifier to the damage of Eldritch Blast, making it a potent attack option. The damage bonus applies to all beams of Eldritch Blast, so you can potentially deal significant damage to multiple targets with a single cast.
Agonizing Blast is a particularly valuable invocation for Warlocks who focus on their Charisma score. With a high Charisma modifier, you can increase the damage of Eldritch Blast even further. This makes Agonizing Blast an excellent choice for Warlocks who want to be the primary damage dealers in their party.
Benefits of Agonizing Blast
The benefits of Agonizing Blast are numerous. Here are some of the key advantages of using this invocation:
Benefit |
---|
Increases the damage of Eldritch Blast by your Charisma modifier |
Applies to all beams of Eldritch Blast |
Makes Eldritch Blast a potent attack option |
Essential for Warlocks who want to maximize their damage output |
Misty Step: Strategic Teleportation for Maneuverability
Misty Step is a cantrip that allows the caster to teleport up to 30 feet to an unoccupied space they can see. This spell is incredibly versatile and can be used in countless ways to gain an advantage in combat or exploration.
Escaping Danger
Misty Step can be used to quickly escape from a dangerous situation, such as when you are surrounded by enemies or when you need to dodge a deadly attack. By teleporting away from the danger, you can put some distance between yourself and your attacker, giving you time to heal or plan your next move.
Gaining High Ground
Misty Step can also be used to gain high ground on your enemies, which can give you a significant advantage in combat. By teleporting to a higher location, you can gain a better view of the battlefield and make it more difficult for your enemies to hit you. This can be especially useful in sieges or other situations where there is a significant difference in elevation.
Ambushing Enemies
Misty Step can also be used to ambush enemies. By teleporting behind an enemy, you can catch them off guard and launch a surprise attack. This can be extremely effective in situations where you want to take down a powerful enemy quickly and quietly.
Range |
30 feet |
Casting Time |
1 bonus action |
Type |
Conjuration |
Components |
V |
Duration |
Instantaneous |
Repelling Blast: Controlling the Battlefield with Knockbacks
Repelling Blast is a versatile spell that allows the Warlock to deal damage and control the battlefield with knockbacks. The spell can be upcast to increase the range and damage, making it a potent option at any level.
Strategic Positioning
Repelling Blast can be used to push enemies into pits, off cliffs, or into traps. This can be devastating to enemies that are vulnerable to falls or environmental hazards.
Crowd Control
The knockback effect of Repelling Blast can be used to disrupt enemy formations and break up their concentration. This can give allies an advantage in combat by allowing them to target isolated enemies.
Escape Mechanism
Repelling Blast can also be used as an escape mechanism. By knocking enemies away, Warlocks can create an opening to retreat or reposition themselves.
Spell Level Comparison
The following table shows the effects of Repelling Blast at different spell levels:
Spell Level | Range | Damage | Knockback Distance |
---|---|---|---|
1 | 90 ft. | 2d8 | 10 ft. |
2 | 120 ft. | 3d8 | 15 ft. |
3 | 150 ft. | 4d8 | 20 ft. |
Silent Image: Manipulating Visions for Trickery and Deception
Silent Image is a potent illusion spell that creates a sensory illusion within a 60-foot cube. It allows the caster to project a vivid image of an object, creature, or even a simple effect, such as a flickering light or a bustling crowd. This illusory creation can be used for various deceptive purposes, including:
Creating Distractions
Silent Image can be used to create a diversion, drawing attention away from the caster or their allies. By projecting a false image of a treasure chest or an enemy, the caster can lure opponents into a trap or create an opening for stealthy maneuvers.
Concealing True Intentions
The illusion created by Silent Image can be used to mask the caster’s true movements or intentions. By projecting an illusory double, the caster can deceive enemies into believing they are targeting the real caster while they escape unnoticed.
Setting Ambushes
Silent Image can be used to set up ambushes by creating an illusion of a vulnerable target. Enemies drawn to the illusion will be caught off guard when the real party attacks from a concealed position.
Disrupting Opponents
The illusion created by Silent Image can be used to disrupt opponents’ concentration or morale. By projecting an illusory swarm of insects or a menacing apparition, the caster can cause enemies to become distracted or frightened, making them more vulnerable to attacks.
Manipulating the Environment
Silent Image can also be used to manipulate the environment, creating obstacles or barriers to hinder opponents. By projecting an illusion of a wall or a pit, the caster can block enemy movement or force them to take detours.
Duration and Limits
Silent Image lasts for 10 minutes and can be dismissed at any time by the caster. The illusion is not physically real and can be disbelieved by creatures that succeed on an Intelligence (Investigation) check against the caster’s spell save DC.
Aspect | Effect |
---|---|
Duration | 10 minutes |
Range | 60 feet |
Saving Throw | Intelligence (Investigation) |
Components | Verbal, Somatic |
Hex: Weakening Enemies with Cursed Vulnerability
Hex, a first-level spell, is a fundamental tool in the warlock’s arsenal, granting the caster an edge in combat by cursing a single target with vulnerability to one damage type. The target’s susceptibility to the chosen type increases, amplifying the damage dealt by subsequent attacks of that type. This versatility makes Hex a highly customizable spell that can adapt to various enemy vulnerabilities, ensuring a potent advantage in battle.
Weakening and Vulnerability
The core mechanic of Hex lies in its ability to weaken the target, increasing its vulnerability to a specific damage type. This vulnerability persists for the entire duration of the spell, allowing multiple subsequent attacks to capitalize on the target’s diminished defenses.
Spell Duration
Hex has a duration of one hour, providing ample time for the warlock to engage in combat and exploit the target’s vulnerability. This extended duration ensures that the spell’s benefits are fully utilized, enabling the warlock to turn the tide of battle in their favor.
Target Selection
The versatility of Hex lies in its flexible target selection. The spell can be cast on any creature within a range of 30 feet, allowing the warlock to pinpoint their most threatening opponent or select a target that would benefit most from the vulnerability curse.
Choosing the Damage Type
One of Hex’s key advantages is its customization based on the enemy’s vulnerabilities. The warlock can choose one of seven damage types—acid, cold, fire, force, lightning, necrotic, or radiant—to amplify the damage dealt by subsequent attacks. By selecting the damage type that the target is most vulnerable to, the warlock maximizes the effectiveness of Hex.
Damage Type | Vulnerability |
---|---|
Acid | Gelatinous cube, Rust monster |
Cold | Ice elemental, Water elemental |
Fire | Fire elemental, Salamander |
Force | Animated armor, Stone golem |
Lightning | Air elemental, Storm giant |
Necrotic | Skeleton, Vampire |
Radiant | Celestial, Demon |
Multiple Castings
Hex’s effectiveness is further enhanced by its ability to be stacked. Multiple castings of Hex can accumulate, increasing the target’s vulnerability to the chosen damage type. This cumulative effect amplifies the damage dealt and can cripple even the most formidable foes.
Conclusion
In conclusion, Hex is a versatile and potent spell that grants warlocks a significant advantage in combat. Its ability to weaken enemies with cursed vulnerability, its customizable damage type, and its extended duration make it an indispensable tool in any warlock’s spellbook.
Charm Person: Swaying the Hearts of Mortals
Charm Person is a first-level enchantment spell that allows the caster to charm a humanoid creature within 30 feet. The target must make a Wisdom saving throw, or it will be charmed for the duration of the spell.
While charmed, the target is friendly toward the caster and will not attack them. The target will also obey the caster’s commands, within the limits of its abilities.
Tinker with Their Loyalty
One of the most potent uses of Charm Person is to gain information from NPCs. Many NPCs will be more inclined to talk with you if they are charmed, which makes this spell quite resourceful in gathering information.
Tables of Charm Person’s Duration
The duration of Charm Person is based on the caster’s level, as shown in the table below:
Caster Level | Duration |
---|---|
1st level | 1 hour |
2nd level | 2 hours |
3rd level | 3 hours |
A Moment of Vulnerability
One of the most situational uses of Charm Person is to turn enemies into allies during combat. When combined with the spell’s duration, this can help create strategic opportunities.
The Imperfect Allure
Charm Person is a powerful spell that can be used to great effect in a variety of situations. However, one must use with caution as the charmed creature will be hostile towards the caster once the spell ends.
Suggestion: Whispering Compulsion into Minds
Casting Suggestion allows you to speak a subtle message directly into the mind of a creature within range, compelling them to follow a simple course of action. This spell can be a powerful tool for manipulating NPCs, as it allows you to bypass their defenses and implant a thought directly into their subconscious mind.
The effects of Suggestion are subtle but powerful, and can be used to achieve a wide variety of goals. For example, you could use Suggestion to:
- Get a guard to look the other way
- Convince a merchant to give you a discount
- Persuade a prisoner to reveal their secrets
- Make someone fall in love with you
- Cause an enemy to flee the battlefield
However, it’s important to use Suggestion wisely, as it can have unintended consequences. For example, if you use Suggestion to compel someone to do something that is against their nature, they may become hostile or even violent.
Tips for Using Suggestion
Here are a few tips for using Suggestion effectively:
- Be subtle. The target of your Suggestion should not be aware that they are being manipulated.
- Be specific. The more specific your suggestion is, the more likely it is to be followed.
- Be reasonable. Don’t ask the target to do something that is impossible or against their nature.
- Be prepared for consequences. If your suggestion is not followed, the target may become hostile or even violent.
Table of Suggestion Effects
Effect | Duration |
---|---|
The target agrees to follow a simple course of action. | Up to 8 hours |
The target becomes hostile towards you. | Up to 1 minute |
The target flees from you. | Up to 1 minute |
Invisibility: Vanishing from Sight for Covert Operations
In the realm of Baldur’s Gate 3, the Warlock class unlocks the secrets of the arcane, granting them access to a versatile array of spells. Among these spells lies the enchantment of invisibility, a potent tool for stealth and subterfuge. By casting Invisibility upon themselves or their allies, Warlocks can vanish from sight, making them virtually undetectable to the watchful eyes of foes.
In the shadows of battle, Invisibility provides a strategic advantage. Warlocks can use this spell to:
– Infiltrate enemy territory, gathering valuable information.
– Set up ambushes, positioning themselves unseen for devastating attacks.
– Escape dangerous situations, vanishing from the clutches of pursuit.
Invisibility’s duration is measured in rounds, giving Warlocks ample time to maneuver and achieve their objectives. Moreover, the spell can be cast at higher levels, increasing its duration and allowing for even more extended covert operations.
Duration and Level Scaling
Level | Duration |
---|---|
1 | 1 minute |
2 | 10 minutes |
3 | 1 hour |
Best Warlock Spells in Baldur’s Gate 3
Warlocks are a powerful class in Baldur’s Gate 3, with access to a wide range of spells that can deal damage, control the battlefield, and support their allies. Here are some of the best warlock spells in the game:
- Eldritch Blast: A cantrip that deals force damage to a single target. It is a versatile spell that can be used to deal damage from a distance or to finish off weakened enemies.
- Hellish Rebuke: A cantrip that deals fire damage to an enemy that damages you. It is a good option for punishing enemies that attack you in melee.
- Armor of Agathys: A spell that gives you temporary hit points and deals cold damage to any enemy that attacks you in melee. It is a great way to protect yourself from damage and deter enemies from attacking you.
- Hex: A spell that gives you advantage on ability checks against a single target. It is a versatile spell that can be used to improve your chances of hitting an enemy, casting a spell, or passing a skill check.
- Misty Step: A spell that allows you to teleport a short distance. It is a great way to get out of danger, reposition yourself, or surprise an enemy.
People Also Ask
What is the best warlock subclass in BG3?
The Fiend patron is the best warlock subclass in BG3. It gives you access to powerful spells like Fireball and Hellish Rebuke, and it also gives you the ability to summon a powerful demon to fight alongside you.
What are the best invocations for a warlock in BG3?
Some of the best invocations for a warlock in BG3 include Agonizing Blast, which increases the damage of your Eldritch Blast cantrip, and Devil’s Sight, which gives you the ability to see in darkness.
How do I play a warlock effectively in BG3?
To play a warlock effectively in BG3, you need to focus on dealing damage from a distance. Use your Eldritch Blast cantrip to deal damage to enemies, and use your spells to control the battlefield and support your allies. You should also take advantage of your invocations to improve your abilities.