5 Best Level 2 Spells in Baldur’s Gate 3

Baldur's Gate 3 Level 2 Spells
$title$

In the Dungeons & Dragons universe, spellcasting is a powerful tool that can turn the tide of a battle. And when you’re a low-level adventurer, having the right spells at your disposal can make all the difference. That’s why we’ve compiled a list of the best level 2 spells for Baldur’s Gate 3. These spells are versatile, powerful, and can help you overcome any obstacle that comes your way. Whether you’re a spellcasting class or just dipping your toes into the world of magic, these spells are a great addition to your arsenal.

As you begin your adventure in Baldur’s Gate 3, you’ll have access to a variety of spells. But not all spells are created equal. Some are more powerful than others, and some are better suited for certain situations. If you’re looking for the best level 2 spells to add to your repertoire, look no further. We’ve done the research and compiled a list of the top choices. These spells will give you an edge in combat, help you solve puzzles, and protect you from harm. So, what are you waiting for? Start casting!

One of the best things about level 2 spells is that they start to offer more versatility and power than cantrips. For example, the spell “Scorching Ray” deals 2d6 fire damage to three targets, making it a great option for taking out multiple enemies at once. The spell “Web” can restrain multiple enemies, making it a great way to control the battlefield. And the spell “Invisibility” can make you invisible, allowing you to sneak past enemies or get the drop on them in combat. These are just a few examples of the many powerful and versatile level 2 spells available to you in Baldur’s Gate 3.

The Art of Healing: Lesser Restoration

Lesser Restoration is a fantastic spell for healing minor ailments and removing curses. It can cure diseases, blindness, deafness, and poison, making it a versatile tool for a variety of situations.

Detailed Analysis

Here’s a detailed look at the effects of Lesser Restoration:

Effect Description
Cure Disease Removes any diseases from the target creature.
Cure Blindness Restores the target creature’s vision if they are blinded.
Cure Deafness Restores the target creature’s hearing if they are deafened.
Cure Poison Removes the effects of any poisons that the target creature is suffering from.

Lesser Restoration is a great spell for removing debilitating debuffs from your allies, allowing them to return to the fight as quickly as possible.

Stealth Mastery: Pass Without Trace

Pass Without Trace enhances a party’s stealth capabilities, enabling them to move silently through the shadows. By casting this spell on a group of characters, the DM rolls a Dexterity (Stealth) check for each individual with disadvantage. The result of this check becomes the passive Stealth score for the party, allowing them to avoid detection while moving at a normal pace. This spell is particularly useful for scouting ahead, infiltrating enemy territory, or setting up ambushes.

The spell’s duration of one hour provides ample time for reconnaissance or tactical maneuvering. However, it does not disguise the party’s presence entirely. If they engage in combat or make loud noises, their stealth will be compromised. Additionally, creatures with advantage on Perception checks (such as goblins with their keen hearing) may still detect the party’s presence.

Pass Without Trace is a powerful tool for stealthy parties, as it effectively boosts their passive Stealth scores and allows them to move unseen for extended periods. It is especially beneficial for classes such as Rogues and Rangers who rely on stealth for their combat strategies.

Spell Duration Range Components
Pass Without Trace 1 hour Touch V, S

Fire and Brimstone: Burning Hands

Burning Hands is a damaging spell that hurls forth a cone of fire, scorching all creatures within its area. This makes it an excellent choice for crowd control and dealing heavy damage to multiple enemies. The spell’s large area of effect, combined with its high damage output, makes it a powerful tool for clearing out hordes of weaker enemies.

Range and Area

Burning Hands has a range of 15 feet and affects a cone-shaped area with a 30-foot radius. This allows you to target a wide range of enemies without having to move closer, reducing the risk of retaliation.

Damage

Burning Hands deals 3d6 fire damage to all creatures within its area. This damage is significant enough to take out low-level enemies in a single hit. Against stronger enemies, it can still deal substantial damage, making it a versatile spell for dealing with both large and small groups.

Concentration

Burning Hands does not require concentration, which allows you to cast it and immediately follow up with another spell or action. This makes it a great option for dealing quick and effective damage without sacrificing your ability to cast other spells.

Spell Level

Burning Hands is a 2nd-level spell, making it available to most spellcasters at low levels. Its low level and high effectiveness make it a valuable addition to any spellbook for dealing with a variety of combat situations.

Property Value
Range 15 feet
Area 30-foot cone
Damage 3d6 fire
Concentration No
Spell Level 2

Crippling the Enemy: Web

Web is a powerful crowd control spell that can significantly hinder your enemies’ movement. It creates a 20-foot-radius sphere of sticky webbing that imposes difficult terrain on all creatures within it. The web is difficult to break free from, requiring a Strength check of DC 13. Creatures that fail this check are restrained until the start of their next turn.

Web has a number of advantages over other crowd control spells, such as:

  1. It has a large area of effect, making it difficult for enemies to avoid.
  2. It is difficult to break free from, meaning that it can effectively disable multiple enemies for a turn or more.
  3. It can be used to create difficult terrain, which can slow down enemies and make them easier to hit.

Web is a versatile spell that can be used in a variety of situations, such as:

  1. Blocking off enemy movement
  2. Trapping enemies in a confined space
  3. Creating difficult terrain to slow down enemies
  4. Disabling multiple enemies at once

Here are some specific examples of how you can use Web to your advantage:

* You can use Web to block off a doorway or narrow passage, preventing enemies from entering or exiting an area.
* You can use Web to trap enemies in a confined space, making them easier to hit with ranged attacks.
* You can use Web to create difficult terrain, slowing down enemies and making them easier to catch.
* You can use Web to disable multiple enemies at once, giving your party an advantage in combat.

Stats Web
Level 2
Casting Time 1 action
Range/Area 60 feet
Components V, S, M (a bit of spiderweb)
Duration 1 minute

Divine Protection: Sanctuary

Sanctuary is a powerful defensive spell that grants the target immunity to damage from non-magical weapons. This makes it a great spell for protecting your party members from physical harm, especially in the early game when they are more vulnerable. Sanctuary also lasts for 1 hour, which gives you plenty of time to get through a dungeon or complete a quest without having to worry about your party members being injured.

**Sanctuary Table**

Casting Time: 1 bonus action
Range: 30 feet
Duration: 1 hour
Components: V, S
Concentration: No
Effect: The target gains immunity to damage from non-magical weapons

Top-Tier Level 2 Spells in Baldur’s Gate 3

Level 2 spells offer a critical power boost to spellcasters in Baldur’s Gate 3, particularly in the early to mid-game. Here are some of the most effective level 2 spells to consider:

Web

Web is an exceptional spell for area control and crowd control. It creates a sticky webbing that can immobilize enemies within a 20-foot radius, making it ideal for hindering large groups of foes and setting up advantage for melee attacks.

Scorching Ray

Scorching Ray is a versatile offensive spell that deals fire damage to three targets simultaneously. Its low spell slot cost and reliable damage output make it a valuable tool for dealing with frontline enemies.

Blindness/Deafness

Blindness/Deafness is a potent debuff that can temporarily incapacitate an enemy by causing them to become blind and deaf. This spell can significantly reduce the effectiveness of enemy spellcasters and archers, making it a valuable option for disruption.

Enhance Ability

Enhance Ability provides a significant boost to an ally or self’s ability scores. It can significantly improve the damage output, spellcasting ability, or survivability of the targeted individual, making it a versatile spell with a wide range of applications.

People Also Ask About BG3 Best Level 2 Spells

What are other good level 2 spells in BG3?

Other noteworthy level 2 spells include Faerie Fire, which can reveal stealthed enemies and grant advantage on attacks against them, and Flaming Sphere, which creates a rolling flaming ball that deals damage to enemies in its path.

Is Web the best level 2 spell in BG3?

Web is undoubtedly one of the most versatile and effective level 2 spells in BG3 due to its excellent area control capabilities. However, the best spell choice can depend on the specific encounter and party composition.

How can I maximize the effectiveness of level 2 spells?

To maximize the effectiveness of level 2 spells, consider targeting multiple enemies with area of effect spells like Web or Scorching Ray. Combining spells with other abilities, such as Bardic Inspiration or Bless, can enhance their impact. Additionally, using spellcasting feats like Metamagic Adept can provide further versatility and power to spellcasters.