Buckle up, Helldivers, for an arsenal that’s as lethal as it is exhilarating! The HH-41 Assault Rifle and the RK3 Railgun stand as the undisputed primary weapon heavyweights, offering a symphony of destruction that will make the alien hordes tremble in fear. Hold on tight as we delve into their devastating capabilities.
First up, the HH-41 Assault Rifle is the epitome of versatility. Its adaptability is its forte, with three firing modes that cater to any combat situation. Need to clear hordes of weak enemies? Switch to automatic mode and let the bullets fly. Seeking precision elimination? Engage the semi-automatic mode for surgical shots. And when the going gets tough, the grenade launcher attachment transforms the rifle into an anti-structure powerhouse. Its ammo capacity is nothing to scoff at either, ensuring you can rain down a relentless storm of lead without having to reload constantly.
Now, let’s talk about the RK3 Railgun, the epitome of raw power. This high-tech marvel fires electromagnetically accelerated slugs that pierce through armor with contemptuous ease. Each shot is a thunderous detonation, sending shockwaves through the battlefield. While its magazine size is limited, every bullet counts as it vaporizes enemies in an instant. Its piercing capabilities make it ideal for taking down heavily armored foes or sniping from a distance. And when you need to unleash maximum carnage, the railgun’s charged shot becomes a force of nature, obliterating everything in its path.
Submachine Gun M7
The Submachine Gun M7 is a primary weapon in Helldivers 2 that excels in close-quarters combat. With its high rate of fire and magazine capacity, it can quickly eliminate multiple enemies in rapid succession. The M7 is a versatile weapon that can adapt to various situations, making it a reliable choice for players who prefer a close-quarters playstyle.
One of the key strengths of the M7 is its exceptional rate of fire. Its high fire rate allows players to quickly overwhelm enemies with a barrage of bullets, making it particularly effective against swarms of weaker enemies. The weapon also boasts a respectable magazine capacity, ensuring that players can maintain constant fire without frequent reloading.
The M7’s compact size and lightweight design make it easy to handle and maneuver in close quarters. Players can navigate tight spaces and engage targets in close proximity with ease. Additionally, the weapon’s low recoil makes it relatively easy to control, even during sustained fire.
Stats
Stat | Value |
---|---|
Damage | 32 |
Range | Short |
Rate of Fire | Very High |
Magazine Size | 30 |
Reload Speed | Average |
Light Machine Gun LMG X2
The LMG X2 is a versatile and powerful light machine gun that is perfect for taking on hordes of enemies. It has a high rate of fire and a large magazine capacity, making it ideal for sustained fire. The LMG X2 also has a built-in bipod, which gives it increased stability when firing from a prone position.
Stats
Stat | Value |
---|---|
Damage | 30 |
Rate of Fire | 750 RPM |
Magazine Capacity | 100 |
Accuracy | 70 |
Range | 500 |
Recommended Mods
The following mods are recommended for the LMG X2:
- Extended Magazine: Increases the magazine capacity to 150.
- Bipod: Deploys a bipod that increases stability when firing from a prone position.
- Suppressor: Reduces the noise made by the gun, making it harder for enemies to detect you.
Assault Rifle AR-140
The AR-140 is a fully-automatic assault rifle that offers a solid balance of damage, accuracy, and rate of fire. It is the workhorse of the Helldivers arsenal and is a reliable choice for all classes.
Key Features
The AR-140 has several notable features that make it a formidable weapon:
- High Damage: The AR-140 deals significant damage per shot, making it effective against both infantry and heavier enemies.
- Moderate Accuracy: While not as precise as some other weapons, the AR-140 still provides a decent level of accuracy, allowing for controlled bursts of fire at medium ranges.
- High Rate of Fire: The AR-140’s high rate of fire allows for rapid suppression of enemy units, keeping them pinned down and vulnerable.
- Versatile Ammunition: The AR-140 can use a variety of different ammunition types, including standard issue, incendiary rounds, and armor-piercing bullets.
- Low Recoil: The AR-140 has relatively low recoil, making it easy to control and maintain accuracy during sustained fire.
Recommended Attachments
To enhance the AR-140’s performance, consider the following attachments:
Slot | Recommended Attachment |
---|---|
Barrel | Extended Barrel or Suppressor |
Magazine | Extended Magazine or Quickdraw Magazine |
Stock | Precision Stock or Tactical Stock |
Combat Shotgun M42
The Combat Shotgun M42 is a devastating close-range weapon that excels in eliminating hordes of enemies in confined spaces. Its strength lies in its high damage output and spread, making it ideal for clearing out groups of foes in a single blast.
Strengths:
- Exceptional close-range damage
- Wide spread for clearing out multiple targets
- High ammo capacity for sustained fire
Weaknesses:
- Ineffective at medium to long ranges
- Slow reload time
- High recoil
Specifications:
Characteristic | Value |
---|---|
Damage | 74 |
Spread | 2.0 |
Range | 10 |
Fire Rate | 2.5 |
Clip Size | 4 |
Reload Time | 3.0 |
Recoil | 1.5 |
Situational Usage:
The Combat Shotgun M42 is best utilized in close-quarters combat, particularly against large groups of weak or medium-sized enemies. It is highly effective in clearing out tunnels, defending choke points, and providing crowd control in tight areas. However, it becomes less effective at medium to long ranges, where its limited damage and spread make it less reliable.
Railgun R-6
The Railgun R-6 is a primary weapon in Helldivers 2. It is a high-powered, long-range rifle that is capable of piercing through armor. The R-6 is a single-shot weapon, but it has a high rate of fire and can be reloaded quickly. It is also very accurate, making it ideal for taking out long-range targets.
Stats
Attribute | Value |
---|---|
Damage | 100 |
Range | 1000 |
Accuracy | 90 |
Rate of Fire | 60 |
Reload Time | 2.5 |
Pros
- High damage
- Long range
- High accuracy
- Fast rate of fire
- Quick reload time
Cons
- Single-shot weapon
- Can be difficult to use at close range
- Expensive to purchase
Tips for Using the Railgun R-6
- Use the R-6 to take out long-range targets.
- Aim for the head or other weak points to maximize damage.
- Be aware of the R-6’s single-shot nature and reload it often.
- Avoid using the R-6 at close range, as it can be difficult to hit targets at close range.
- Upgrade the R-6 with the following upgrades to improve its performance:
- Extended Magazine
- Reduced Recoil
- Increased Damage
Flamethrower XVR-01
Summary
The Flamethrower XVR-01 is a unique primary weapon in Helldivers 2 that deals continuous fire damage to enemies within its range. It’s most effective at close range, where it can rapidly ignite enemies and set them ablaze.
Advantages
- High damage output at close range
- Can quickly clear large groups of weaker enemies
- Capable of setting structures on fire, causing damage over time
Disadvantages
- Short range and limited accuracy
- Requires careful management of fuel reserves
- Can inadvertently damage teammates or environmental objects
Specifications
Stat | Value |
---|---|
Damage | Continuous fire damage |
Range | Short |
Accuracy | Low |
Fuel Capacity | Limited |
Usage
The Flamethrower XVR-01 is best used against groups of enemies at close range. Its continuous fire damage can quickly overwhelm weaker enemies, making it an effective swarm-clearing weapon. Additionally, it can be used to set structures and other environmental objects on fire, causing damage over time. However, players must be mindful of the flamethrower’s short range and limited accuracy, as well as its potential to inadvertently damage teammates or other targets.
Heavy Assault Rifle UL-95
The Heavy Assault Rifle UL-95 is a versatile and devastating weapon that excels in close to medium range combat. With its high damage output and excellent stopping power, the UL-95 is capable of quickly eliminating enemies and taking down even the toughest foes.
Features:
- High damage output with good stopping power
- Accurate and stable when fired in bursts
- Large magazine capacity for sustained fire
- Heavy recoil that can be difficult to control at long range
Stats:
Attribute | Value |
---|---|
Damage | 30 |
Range | 25 |
Accuracy | 25 |
Stability | 25 |
Rate of Fire | 25 |
Magazine Size | 30 |
Recoil | 30 |
Tactics:
The UL-95 is best used in close to medium range combat, where its high damage output and stopping power can be fully utilized. It is effective against both infantry and armored targets, making it a versatile weapon for various combat situations. To mitigate its heavy recoil, it is recommended to fire in short bursts or use the bipod attachment for increased stability.
Plasma Rifle PM94
The Plasma Rifle PM94 is a versatile and powerful primary weapon in Helldivers 2. It excels in both close-quarters and long-range combat, making it a reliable choice for any marine.
Stats
The Plasma Rifle PM94 has the following stats:
Stat | Value |
---|---|
Damage | Low-Medium |
Range | Medium-Long |
Accuracy | Moderate |
Rate of Fire | High |
Pros and Cons
The Plasma Rifle PM94 has several advantages and disadvantages:
Pros:
- Versatile and effective in various combat situations
- High rate of fire for suppressing enemies
- Can pierce through light armor
Cons:
- Moderate accuracy, making it less effective at long range
- Low damage per shot, requiring multiple hits to eliminate targets
- Overheats quickly when firing continuously
Tips for Using the Plasma Rifle PM94
To get the most out of the Plasma Rifle PM94, consider these tips:
- Burst fire at medium range to maintain accuracy.
- Use the scope attachment to increase precision at long range.
- Equip the damage upgrade to increase the weapon’s stopping power.
- Avoid prolonged firing to prevent overheating.
Rocket Launcher ML-13
The Rocket Launcher ML-13 is a versatile and powerful primary weapon in Helldivers 2. It fires rockets that deal high explosive damage to enemies and structures. The ML-13 has a slow rate of fire, but its rockets can pack a devastating punch.
Penetration Rounds
The ML-13 can be fitted with Penetration Rounds, which increase the damage of its rockets against armor and structures. This makes it an ideal weapon for clearing out enemy fortifications and taking down enemy vehicles.
Cluster Rockets
Another option for the ML-13 is Cluster Rockets. This upgrade causes the rockets to explode into multiple smaller explosions upon impact. This makes it effective against groups of enemies or for flushing enemies out of cover.
Accuracy Upgrades
The ML-13’s accuracy can be improved with the following upgrades:
Upgrade | Effect |
---|---|
Reduced Recoil | Decreases weapon recoil |
Improved Stability | Increases weapon stability |
Precision Scope | Enhances aiming precision |
Burst Gun SR-1
The Burst Gun SR-1 is a primary weapon in Helldivers 2. It is a versatile assault rifle that can be used in a variety of situations. The SR-1 fires in three-round bursts, making it accurate and easy to control. It also has a high rate of fire, allowing you to quickly take down enemies. The SR-1 is a great all-around weapon that is suitable for both close-quarters combat and long-range engagements.
Stats
Stat | Value |
---|---|
Damage | 30 |
Rate of fire | 600 RPM |
Accuracy | 70% |
Magazine capacity | 30 rounds |
Reload time | 2.5 seconds |
Pros
- Accurate and easy to control
- High rate of fire
- Versatile and suitable for a variety of situations
Cons
- Moderate damage
- Can be difficult to control at long range
- Small magazine capacity
Helldivers 2: The Best Primary Weapons
Helldivers 2 offers a wide array of primary weapons, each with its own unique strengths and weaknesses. Whether you prefer to engage enemies at close range or from afar, there is a weapon that is perfect for your playstyle. However, some weapons stand out from the rest as the best primary weapons in the game.
The first is the Plasma Rifle. This weapon is a jack-of-all-trades, capable of dealing with both armored and unarmored targets. It has a high rate of fire and good accuracy, making it a great choice for both close-quarters and medium-range combat. The Plasma Rifle is also relatively lightweight, which makes it easy to carry around.
The second is the Rocket Launcher. This weapon is a powerful anti-tank weapon that can also be used to take down enemy fortifications. It has a slow rate of fire, but each shot deals a lot of damage. The Rocket Launcher is best used at medium to long range, as it can be difficult to aim at close range. It is also relatively heavy, so it can be difficult to carry around for extended periods of time.
People Also Ask About Helldivers 2 Best Primary Weapons
What are the best primary weapons in Helldivers 2?
The Plasma Rifle and Rocket Launcher are the best primary weapons in Helldivers 2.
What is the best weapon for close-quarters combat in Helldivers 2?
The Plasma Rifle is the best weapon for close-quarters combat in Helldivers 2.
What is the best weapon for long-range combat in Helldivers 2?
The Rocket Launcher is the best weapon for long-range combat in Helldivers 2.