Helldivers 2 is an upcoming cooperative shooter video game developed by Arrowhead Game Studios and published by THQ Nordic. The game is a sequel to Helldivers, which was released in 2015. Helldivers 2 is set on a planet called Super-Earth, which is being invaded by an alien race known as the Automatons. The player takes control of a Helldiver, a member of an elite squad of space marines, and must fight back against the Automatons. The game features a variety of weapons and equipment that can be used to defeat the Automatons, but two of the most effective are the Hellfire Rocket Launcher and the Stratagem Missile Launcher.
The Hellfire Rocket Launcher is a powerful weapon that can fire rockets that explode on impact. The rockets can be used to destroy enemy vehicles, buildings, and fortifications. The Stratagem Missile Launcher is a more versatile weapon that can fire a variety of missiles, including air-to-ground missiles, anti-tank missiles, and cluster bombs. The missiles can be used to attack enemy infantry, vehicles, and buildings. Both the Hellfire Rocket Launcher and the Stratagem Missile Launcher are powerful weapons that can be used to defeat the Automatons. However, they are also both heavy and slow to reload, so it is important to use them wisely.
Annihilating Automatons with the Leviathan
The Leviathan is a monstrous heavy weapon that fires devastating bursts of plasma energy, making it the ultimate weapon against enemy automatons. Its massive damage output, coupled with its area-of-effect nature, allows it to quickly dispatch large groups of these mechanical foes.
The Leviathan’s primary fire mode releases a steady stream of plasma energy that incinerates automatons on contact. This mode is perfect for neutralizing small to medium-sized groups or taking down individual targets with precision. Additionally, its slow rate of fire allows for more controlled bursts, reducing the risk of wasting energy.
For dealing with swarms of automatons or heavily armored variants, the Leviathan’s secondary fire mode unleashes a cataclysmic explosion. This mode charges up a powerful plasma orb that, when released, creates a massive blast, vaporizing everything within its radius. The blast also stuns automatons, making them vulnerable to follow-up attacks from other Helldivers.
Fire Mode | Effect | Advantages |
---|---|---|
Primary Fire | Steady stream of plasma energy | High damage output, pinpoint accuracy, controlled fire rate |
Secondary Fire | Plasma explosion | Massive area-of-effect damage, stuns automatons, efficient against swarms |
Decimating Cyborgs with the Hellfire
The Hellfire is a powerful and versatile heavy weapon that excels against automatons. Its rockets do significant damage to armored targets, making it ideal for taking out Cyborgs. The Hellfire’s area-of-effect damage also allows it to clear out groups of enemies with ease.
To maximize the Hellfire’s effectiveness against automatons, consider the following tips:
- Use the Hellfire’s lock-on feature to ensure accurate shots.
- Target Cyborgs in groups to maximize the area-of-effect damage.
- Be aware of the Hellfire’s reload time and plan your shots accordingly.
Damage Output Analysis:
Weapon | Damage per Rocket | Number of Rockets | Total Damage |
---|---|---|---|
Hellfire | 200 | 8 | 1600 |
As the table demonstrates, the Hellfire has a devastating damage output, capable of taking down multiple Cyborgs with a single salvo.
Unleashing Explosive Fury with the Justice Coil
The Justice Coil is an annihilating force against automatons, unleashing a wrath of explosions that decimates with ruthless efficiency. Its coils emit a relentless beam of pure devastation, obliterating any machine in its line of sight. With each pulse of the coil, a thunderous boom echoes through the battlefield, leaving behind charred remnants of its metallic foes.
The Justice Coil’s explosive radius is its most formidable asset. Like a ravenous beast, it engulfs automatons in its blast, showering them with a relentless barrage of fragments. Its area of destruction is so vast that it can neutralize multiple targets simultaneously, clearing a path with unparalleled alacrity.
Emphasizing its destructive prowess:
Impact Radius | Maximum Damage |
---|---|
8 meters | 1000 points |
16 meters | 500 points |
24 meters | 250 points |
Targeting Weaknesses with the Plasma Accelerator
The Plasma Accelerator excels against Automatons, capitalizing on their specific vulnerabilities. Its potent shots inflict significant damage while leveraging the following weaknesses:
Disrupting Shielding
Automatons deploy protective shields that absorb incoming fire. However, the Plasma Accelerator’s powerful blasts bypass these shields, bypassing their defense mechanisms.
Stunning and Disabling
The Plasma Accelerator also unleashes EMP pulses that stun and disable Automatons. These pulses disrupt their logic systems, leaving them open to further attacks.
Exploiting Energy Core
Automata possess a vulnerable energy core located at their center. Aiming the Plasma Accelerator precisely at this core delivers maximum damage, often resulting in a critical hit.
Elemental Affinity
The Plasma Accelerator’s plasma bolts carry an electrical charge, making them particularly effective against Automatons’ circuitry. This elemental affinity amplifies the weapon’s damage and penetration capabilities.
Weakness | Effect |
---|---|
Shielding | Bypassed |
EMP Susceptibility | Stunned and Disabled |
Energy Core Vulnerability | Critical Damage |
Elemental Affinity | Increased Damage and Penetration |
Precision Destruction with the Avenger
The Avenger is a semi-automatic sniper rifle that excels at eliminating automatons with pinpoint accuracy. Its high damage output and stable recoil allow for precise shots at long distances. Additionally, the Avenger’s scope provides a clear view of the battlefield, enabling players to identify and target automatons effectively.
The following table highlights the key features of the Avenger:
Attribute | Value |
---|---|
Damage | High |
Accuracy | Very High |
Recoil | Low |
Range | Long |
To maximize the Avenger’s effectiveness against automatons, players should aim for critical hit points, such as the head or weak spots on the body. By doing so, they can significantly increase their damage output and quickly dispatch automatons.
Additionally, using the Avenger’s scope effectively is crucial. Players should take their time to line up their shots and maintain a steady hand to ensure accuracy. With precise aim and timing, the Avenger becomes a formidable weapon against the relentless hordes of automatons.
Suppressing Automaton Swarms with the Wasp
The Wasp is an effective weapon for suppressing automaton swarms thanks to its high rate of fire and devastating AOE. Here’s how to maximize its effectiveness:
1. Positioning: Position yourself at an elevated location with a clear line of sight to the swarm.
2. Engagement: Activate the Wasp and open fire, aiming for the center of the swarm.
3. Movement: Keep moving while firing to avoid enemy fire and maintain accuracy.
4. Targeting: Prioritize larger automatons or those with threatening weapons.
5. Ammo Management: The Wasp consumes ammo quickly; ensure you have a steady supply of ammunition.
6. Deny Swarms: Utilize the Wasp’s AOE damage to prevent swarms from forming or disband existing ones.
Pros | Cons |
---|---|
High Rate of Fire | Limited Range |
AOE Damage | Ammo Consumption |
Anti-Air Dominance with the Skyfire
The Skyfire is the ultimate anti-air weapon in Helldivers 2. It can decimate enemy fliers with ease, making it essential for any team that wants to stay alive in the air.
To use the Skyfire, simply deploy it on a flat surface and then use the targeting system to lock onto enemy aircraft. The Skyfire will then automatically fire its missiles, which will home in on the target and explode on contact.
The Skyfire is a powerful weapon, but it is also relatively slow. This means that you need to be careful not to deploy it in a location where it can be easily destroyed by enemy ground forces. You should also be aware that the Skyfire’s missiles can be disrupted by enemy electronic warfare, so it is important to deploy it in a location where it will be protected from this type of attack.
Here are some tips for using the Skyfire effectively:
- Deploy the Skyfire in a location where it will be protected from enemy ground forces.
- Use the targeting system to lock onto enemy aircraft before firing.
- Be aware that the Skyfire’s missiles can be disrupted by enemy electronic warfare.
- Use the Skyfire to protect your team from enemy air attacks.
- Upgrade the Skyfire to increase its damage and range.
- Combine the Skyfire with other anti-air weapons to create a deadly defense against enemy fliers.
- Use the Skyfire to take down enemy Behemoths, which are large, flying creatures that can be very difficult to kill.
Disabling and Repairing with the Arc Thrower
The Arc Thrower is a versatile tool that can be used to both disable and repair Automatons. When used against an Automaton, the Arc Thrower will disable its shields and weapons, making it vulnerable to attack. The Arc Thrower can also be used to repair damaged Automatons, restoring their shields and weapons.
To disable an Automaton, aim the Arc Thrower at the Automaton’s head and fire. The Arc Thrower’s beam will disable the Automaton’s shields and weapons for a short period of time. This gives you an opportunity to attack the Automaton with your other weapons.
To repair an Automaton, aim the Arc Thrower at the Automaton’s head and fire. The Arc Thrower’s beam will repair the Automaton’s shields and weapons. This can be useful if you have a damaged Automaton that you want to keep fighting.
Effect | Action |
---|---|
Disable an Automaton | Aim the Arc Thrower at the Automaton’s head and fire |
Repair an Automaton | Aim the Arc Thrower at the Automaton’s head and fire |
Here are some tips for using the Arc Thrower against Automatons:
- Use the Arc Thrower to disable Automatons before attacking them with your other weapons.
- Use the Arc Thrower to repair damaged Automatons to keep them fighting.
- Be careful not to damage your own Automatons with the Arc Thrower.
Chaos and Confusion with the Crowd Control Pulse
The Crowd Control Pulse is an invaluable tool against the automaton horde, capable of causing widespread disarray and panic. Here are its key features:
9. AOE and Synchronization
The Crowd Control Pulse emits a powerful shockwave that affects all automatons within a large radius. The shockwave not only damages them instantly but also disorients them, causing them to stumble and lose their synchronization. This disruption makes them easier to target and eliminate, as their coordinated movements are disrupted.
Furthermore, the Crowd Control Pulse can be timed to coincide with your team’s attacks. By coordinating its use with other abilities and weapons, you can maximize its effectiveness by staggering the automatons and making them more vulnerable to your combined firepower.
Effect | Benefits |
---|---|
Widespread disorientation | Reduces automaton coordination |
Instant damage | Weakens automatons |
Synchronization breaking | Makes automatons easier to target |
Team attack coordination | Optimizes damage output |
Versatility and Adaptability with the Multi-Tool
The Multi-Tool is an exceptional weapon against automatons due to its versatility and adaptability. Its primary fire mode unleashes a three-round burst that combines the piercing power of assault rifles with the accuracy of scout rifles. This versatility makes it effective at both medium and long ranges, allowing you to engage automatons from a variety of distances.
Additionally, the Multi-Tool’s secondary fire mode fires a grenade that explodes upon impact, dealing devastating damage to automatons clustered together. The grenade’s wide blast radius makes it particularly effective against large groups or automatons protected by cover.
To further enhance the Multi-Tool’s effectiveness, consider the following upgrades:
Upgrade | Effects |
---|---|
Extended Magazine | Increases magazine capacity, reducing the need for reloading |
Red Dot Sight | Provides enhanced accuracy and target acquisition |
Explosive Rounds | Increases the damage of the primary fire mode, making it even more effective against automatons |
Timed Grenade | Allows you to detonate grenades after a short delay, providing more control over the timing of explosions |
Helldivers 2: Best Weapons Against Automatons
When facing the relentless hordes of automatons in Helldivers 2, it’s crucial to have the right weapons in your arsenal. Here are two of the most effective armaments against these formidable foes:
**1. EMPD Rifles:** EMPD (Electromagnetic Pulse) rifles emit a powerful EMP burst that disrupts the electronics of automatons, temporarily disabling them. This provides a valuable opportunity to either retreat, regroup, or deliver a finishing blow. EMPD rifles are highly effective against both ground and aerial units.
**2. Anti-Automation Grenades:** Anti-automation grenades are specially designed to neutralize the shielding systems of automatons. Upon detonation, these grenades release a pulse that weakens the shielding, making it easier for subsequent attacks to penetrate and inflict damage. Anti-automation grenades are particularly effective against heavily armored automatons and bosses.
People Also Ask
What are the best perks for fighting automatons?
Perks that enhance EMP damage, such as “Electromagnetic Engineer” and “EMP Expert,” are recommended for increased effectiveness with EMPD weapons. Additionally, perks that provide bonus damage against robots, like “Robot Slayer,” are beneficial.
Is there any way to counter EMP?
Yes, some automatons are equipped with EMP shielding or resistance. To overcome this, consider using weapons with high burst damage or alternative methods of attack, such as melee weapons or flamethrowers.