Featured Image: [Image of Dominion game components]
Dominion, a deck-building card game released in 2008, has captivated players with its strategic gameplay and countless possibilities. The game’s fundamental concept revolves around acquiring and playing cards to build a powerful deck that ultimately grants victory. With a plethora of cards to choose from, each with unique abilities, the game offers a captivating experience where strategy and adaptability reign supreme. Whether you’re a seasoned card game enthusiast or a newcomer to the genre, Dominion promises an immersive and engrossing challenge.
At the heart of Dominion lies a simple yet profound premise: players start with a basic deck of cards and gradually enhance it by purchasing new ones from a central supply. These cards represent various actions, abilities, and treasures. By carefully selecting and combining cards, players can craft strategies that generate wealth, control the game flow, or attack their opponents. The game’s brilliance stems from the intricate interplay between these cards, creating a dynamic and ever-changing landscape where every decision holds significant weight. Whether you opt for a strategy focused on amassing treasure or dominating the battlefield, the possibilities are boundless.
Beyond its tactical depth, Dominion boasts an impressive level of replayability. With multiple expansions available, each introducing new cards and mechanics, the game’s versatility ensures that no two playthroughs are ever the same. The ever-evolving card pool keeps the experience fresh and challenging, inviting players to constantly adapt their strategies and explore new card combinations. Additionally, Dominion’s streamlined ruleset makes it accessible to players of all skill levels, while its strategic complexity provides ample depth for experienced gamers. Whether you’re playing with friends or engaging in competitive tournaments, Dominion offers a rewarding and unforgettable gaming experience.
Introduction to Dominion
Gameplay Overview
Dominion is a deck-building card game where players compete to build the most valuable deck of cards. Each card represents a different type of resource, such as money, victory points, or actions. Players take turns buying cards from a central supply and adding them to their decks. The goal of the game is to acquire the most victory points by the end of the game.
Card Types
* Action Cards: Allow players to perform various actions, such as drawing more cards, gaining money, or attacking opponents.
* Treasure Cards: Provide money, which is used to purchase other cards.
* Victory Cards: Provide victory points, which determine the winner of the game.
* Curse Cards: Penalize players by costing them points or preventing them from using other cards.
Game Setup
1. Shuffle the Kingdom Cards: Create a pile of cards that will be available for purchase during the game.
2. Select the Base Cards: Depending on the number of players, select a set of base cards (usually 10 or 12).
3. Deal Starting Hands: Each player starts the game with a deck of 7 copper cards and 3 estate cards.
Turn Structure
Phase | Actions |
---|---|
Buy Phase | Buy a card from the supply |
Action Phase | Play any number of action cards |
Treasure Phase | Play any number of treasure cards to gain money |
Clean Up Phase | Discard all used cards, draw 5 new cards, and end turn |
Winning the Game
The game ends when the supply of one of the three piles (provinces, duchies, or estates) runs out, or when the third pile containing these cards is depleted. The player with the most victory points wins the game.
Setting Up the Game
1. Prepare the Cards
- Kingdom Cards: Shuffle each pile of Kingdom Cards separately and place them face down in a row, forming the Supply.
- Treasure Cards: Shuffle the Copper pile and place it face down next to the Supply. Shuffle the Silver and Gold piles and place them face down on top of the Copper pile.
- Victory Cards: Shuffle the Estate, Duchy, and Province piles and place them face down in separate piles next to the Supply.
- Curse Cards: Shuffle the Curse pile and place it face down near the Victory Cards.
2. Distribute the Starting Cards
For 2 Players:
- Each player draws 7 Copper cards.
- Each player also draws 3 Estate cards.
For 3-4 Players:
- Each player draws 5 Copper cards.
- Each player also draws 3 Estate cards.
For 5-6 Players:
- Each player draws 4 Copper cards.
- Each player also draws 3 Estate cards.
3. Choose Starting Hands
After distributing the starting cards, players look at their cards and remove any combination of 5 cards. These cards are placed at the bottom of the player’s draw pile.
4. Set Up the Trash
Place an empty discard pile near the Supply. This will be the Trash, where players can discard cards.
5. Play Order
Determine the starting player randomly. Play proceeds clockwise from the starting player.
Number of Players | Starting Deck |
---|---|
2 | 10 |
3-4 | 8 |
5-6 | 7 |
Gameplay Overview
Objective
Dominion is a deck-building game in which players aim to acquire the most victory points (VPs) by purchasing cards from a central supply. VPs are earned through various means, such as owning specific types of cards, discarding cards, or playing cards with VP symbols.
Gameplay
Dominion is played over a series of turns. On each turn, a player draws 5 cards from their deck and has 5 actions. Actions can be used to purchase cards from the supply, play cards from their hand, gain extra actions, or gain treasure (the currency used to purchase cards).
Types of Cards
There are three main types of cards in Dominion: Actions, Treasures, and Victory:
Type | Description |
---|---|
Actions | Cards that provide a variety of effects, such as drawing cards, gaining money, or attacking other players. |
Treasures | Cards that provide money, which can be used to purchase cards from the supply. |
Victory | Cards that provide victory points, which determine the winner of the game. |
**Attack and Defense Mechanisms**
Dominion offers various mechanisms for players to defend their hands and initiate attacks against opponents.
**Village Raiders**
Cards like “Village Raider” allow players to attack opponents by discarding them.
**Moats**
Cards like “Moat” provide defense by preventing attacks from opponents, forcing them to discard their attack cards.
**Witch**
The “Witch” card curses opponents, forcing them to discard two cards from their hand.
**Cutthroat**
Cards like “Cutthroat” can be played to trash opponents’ cards, permanently removing them from their decks.
**Thief**
Cards like “Thief” allow players to steal valuable cards from their opponents.
**Council Room**
Cards like “Council Room” provide both attack and defense mechanisms by allowing players to draw new cards while forcing opponents to discard cards.
**Bridge, Spy, and Chancellor**
Cards like “Bridge,” “Spy,” and “Chancellor” offer various defensive capabilities by allowing players to view opponents’ hands or discard piles.
Card | Effect |
---|---|
Village Raider | Discard an opponent. |
Moat | Prevent attacks. |
Witch | Curse an opponent. |
Cutthroat | Trash an opponent’s card. |
Thief | Steal a valuable card from an opponent. |
Council Room | Draw cards for yourself and discard cards for opponents. |
Bridge | View an opponent’s hand. |
Spy | View an opponent’s hand and discard pile. |
Scoring and Victory
In Dominion, the goal of the game is to acquire the most victory points (VPs) by the end of the game. VPs are earned through various means, such as acquiring certain cards, playing certain actions, and discarding cards with VP tokens.
Scoring Cards
Many cards in Dominion have printed VP values. These values are added to the player’s score when the cards are in play or discarded.
End-Game Scoring
At the end of the game, players tally the following VP sources:
Type | VPs |
---|---|
Province cards | 6 |
Duchy cards | 3 |
Estate cards | 1 |
Cards with VP tokens | As indicated on the token |
Victory
The player with the most VPs at the end of the game wins. If two or more players have the same highest score, the game ends in a tie.
Variations and Expansions
Dominion has spawned numerous variations and expansions, each adding new mechanics and strategies to the game.
Official Expansions
There are 13 official expansions for Dominion, each adding new Kingdom cards to the game. These expansions are:
Expansion | Number of Cards |
---|---|
Intrigue | 52 |
Seaside | 51 |
Alchemy | 52 |
Prosperity | 51 |
Cornucopia | 52 |
Hinterlands | 51 |
Dark Ages | 52 |
Guilds | 51 |
Adventures | 52 |
Empires | 51 |
Renaissance | 52 |
Nocturne | 51 |
Variants
There are numerous fan-created variants of Dominion, each with its own unique rules. Some popular variants include:
How To Play Dominion
Dominion is a deck-building game for 2-4 players. The goal of the game is to score the most victory points by acquiring cards and building your deck. The game is played over a series of turns, and each turn consists of four phases:
- Action phase: During the action phase, you can play any number of action cards from your hand. Action cards allow you to do things like draw cards, gain money, or attack other players.
- Buy phase: During the buy phase, you can buy any number of cards from the supply. Cards cost money, and you can only buy cards that you can afford.
- Clean-up phase: During the clean-up phase, you discard all of the cards in your hand and draw a new hand of five cards.
The game ends when the supply of one of the three piles of Province cards runs out. At the end of the game, the player with the most victory points wins.
People Also Ask
How long does a game of Dominion take?
A game of Dominion typically takes between 30 and 60 minutes to play.
How many people can play Dominion?
Dominion can be played with 2-4 players.
What is the best way to win Dominion?
There is no one surefire way to win Dominion, but there are a few general tips that can help:
- Focus on building a deck that is efficient and consistent.
- Don’t be afraid to buy cards that give you a long-term advantage, even if they don’t provide immediate benefits.
- Be aware of what other players are doing and try to anticipate their moves.