5 Steps to Create a Third-Person Shooter in StarCraft 2

A third-person shooter game in StarCraft 2
$title$

With the release of the StarCraft 2 editor, players have been given the tools to create their own custom maps and game modes. One of the most popular genres of custom maps is the third-person shooter (TPS). TPS maps allow players to control a unit from a third-person perspective, similar to games like Gears of War or Call of Duty. Creating a TPS map in StarCraft 2 can be a challenging but rewarding experience. In this guide, we will walk you through the steps on how to make your own TPS map.

The first step is to choose a unit to use as your player character. Any unit in StarCraft 2 can be used, but some units are better suited for TPS gameplay than others. For example, units with high mobility and agility, such as the Marine or Zergling, are good choices for TPS maps. Once you have chosen a unit, you need to create a custom model for it. This model will be used to represent your player character in the game.

The next step is to create the environment for your map. This includes creating the terrain, adding objects and props, and setting up the lighting. When creating the terrain, you need to keep in mind the type of gameplay you want to create. For example, if you want to create a fast-paced TPS map, you should use a lot of open spaces and ramps. If you want to create a more tactical TPS map, you should use a lot of cover and obstacles.

How to Make a 3rd Person Shooter in StarCraft 2

StarCraft 2 is a real-time strategy game, but it is also possible to create custom mods that change the gameplay in many ways. One popular type of mod is the first-person shooter (FPS). However, it is also possible to create third-person shooters (TPS) in StarCraft 2. Here is a basic guide on how to do so.

First, you will need to create a new mod in the StarCraft 2 editor. To do this, click on the “Mod” button in the top-right corner of the screen and then select “New Mod.” Give your mod a name and description, and then click on the “Create” button.

Next, you will need to import the assets for your TPS. These assets can include models, textures, animations, and sounds. To import assets, click on the “Import” button in the top-left corner of the screen and then select the files you want to import. Once the assets have been imported, you can start creating your TPS.

To create a TPS, you will need to use the “Trigger Editor” in the StarCraft 2 editor. The Trigger Editor allows you to create custom scripts that control the gameplay of your mod. To create a TPS, you will need to create a script that controls the player’s movement, shooting, and other actions.

Once you have created your TPS script, you can test it by clicking on the “Test” button in the top-right corner of the screen. If your script works correctly, you will be able to control a character in a third-person perspective and shoot at enemies.

People Also Ask

How do I make a custom map?

To make a custom map, you will need to use the “Map Editor” in the StarCraft 2 editor. The Map Editor allows you to create custom maps for StarCraft 2. To create a custom map, you will need to place units, buildings, and other objects on the map and then create triggers to control the gameplay.

How do I import custom models?

To import custom models, you will need to click on the “Import” button in the top-left corner of the screen and then select the “.mdl” file for the model you want to import. Once the model has been imported, you can drag and drop it into the map editor.

How do I create custom triggers?

To create custom triggers, you will need to use the “Trigger Editor” in the StarCraft 2 editor. The Trigger Editor allows you to create custom scripts that control the gameplay of your mod. To create a custom trigger, you will need to select the “Triggers” tab in the Trigger Editor and then click on the “New Trigger” button.